My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Balloon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Mortar Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Balloon
Giant Snowball
Spear Goblins Bomber Balloon
Zap
Spear Goblins Bomber Mortar Balloon
Barbarian Barrel
Ice Spirit Spear Goblins Bomber Mortar Magic Archer
The Log
Ice Spirit Spear Goblins Bomber
Earthquake
Spear Goblins Bomber Mortar
Arrows
Ice Spirit Spear Goblins Bomber
Royal Delivery
Ice Spirit Spear Goblins Bomber Balloon P.E.K.K.A Magic Archer
Fireball
Bomber Mortar Balloon Magic Archer
Poison
Spear Goblins Bomber Mortar Balloon Magic Archer
Lightning
Mortar Balloon Magic Archer
Rocket
Mortar Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Mortar Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bomber Mortar Magic Archer Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Bomber Mortar

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon P.E.K.K.A Spear Goblins Bomber Mortar
Spear Goblins
Ice Spirit Mortar Balloon
Bomber
Ice Spirit Mortar P.E.K.K.A
Mortar
Ice Spirit Spear Goblins Bomber Rocket
Rocket
Mortar
Balloon
Ice Spirit Spear Goblins Magic Archer
P.E.K.K.A
Ice Spirit Magic Archer Bomber
Magic Archer
P.E.K.K.A Balloon

Defense Synergies 0 10

Ice Spirit
Spear Goblins Bomber Mortar Rocket P.E.K.K.A Magic Archer
Spear Goblins
Ice Spirit Mortar P.E.K.K.A
Bomber
Ice Spirit Mortar P.E.K.K.A
Mortar
Ice Spirit Spear Goblins Bomber
Rocket
Ice Spirit
Balloon
P.E.K.K.A
Ice Spirit Spear Goblins Bomber
Magic Archer
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Mortar Magic Archer
P.E.K.K.A Ice Spirit Bomber Mortar
Mortar Rocket P.E.K.K.A Bomber
P.E.K.K.A Bomber Mortar
Bomber Rocket P.E.K.K.A
Spear Goblins Bomber Magic Archer
Rocket Ice Spirit Spear Goblins Mortar Magic Archer
Rocket P.E.K.K.A Magic Archer
P.E.K.K.A Mortar
Ice Spirit Spear Goblins Bomber
Spear Goblins Bomber Magic Archer
Spear Goblins Magic Archer
Mortar P.E.K.K.A Ice Spirit Bomber Rocket
Bomber Rocket Ice Spirit Mortar P.E.K.K.A Magic Archer
P.E.K.K.A Mortar
Rocket Ice Spirit Mortar P.E.K.K.A
Bomber Mortar P.E.K.K.A
Ice Spirit Mortar Spear Goblins Bomber Magic Archer
Mortar Ice Spirit Spear Goblins Bomber Magic Archer
P.E.K.K.A Mortar
Bomber Spear Goblins P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A
Bomber Mortar Rocket Magic Archer
P.E.K.K.A Ice Spirit Spear Goblins Rocket
Rocket P.E.K.K.A
P.E.K.K.A
Rocket Ice Spirit Magic Archer
Rocket P.E.K.K.A Spear Goblins
P.E.K.K.A
Rocket P.E.K.K.A Ice Spirit Spear Goblins Mortar Magic Archer
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Rocket P.E.K.K.A
Bomber Magic Archer
Ice Spirit Spear Goblins Bomber Mortar Rocket P.E.K.K.A Magic Archer
Bomber P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rocket
Mortar Magic Archer
Rocket Magic Archer
Rocket
Bomber Rocket Mortar Magic Archer
Ice Spirit Spear Goblins Rocket Magic Archer
Bomber Mortar Magic Archer
Ice Spirit Magic Archer
Mortar
Rocket
Rocket Mortar Magic Archer
Rocket Magic Archer
Rocket Mortar Magic Archer
Mortar Rocket Magic Archer
Mortar Magic Archer
Rocket Spear Goblins Bomber Mortar Magic Archer
Magic Archer Mortar Rocket
Mortar Rocket
Bomber Rocket
Rocket Bomber Mortar Magic Archer
Rocket Bomber Mortar Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Mortar
Ice Spirit Bomber Mortar Magic Archer
Mortar Magic Archer
Mortar Magic Archer
Rocket Mortar Magic Archer
Magic Archer
Rocket Ice Spirit
Bomber Mortar Rocket Magic Archer
Rocket Ice Spirit Magic Archer
P.E.K.K.A
Rocket Magic Archer
Ice Spirit Spear Goblins Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Bomber Mortar Magic Archer
Rocket
P.E.K.K.A
Ice Spirit Rocket Magic Archer
Rocket Magic Archer
Mortar Rocket Magic Archer

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