My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow P.E.K.K.A Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Ram Rider Graveyard
Giant Snowball
Guards Inferno Dragon Ram Rider Graveyard
Zap
Guards X-Bow Inferno Dragon Ram Rider Graveyard
Barbarian Barrel
Guards X-Bow Graveyard
The Log
Mini P.E.K.K.A Guards X-Bow Ram Rider Graveyard
Earthquake
Guards X-Bow Graveyard
Arrows
Guards Graveyard
Royal Delivery
Mini P.E.K.K.A Guards P.E.K.K.A Inferno Dragon Ram Rider Graveyard
Fireball
X-Bow Inferno Dragon Ram Rider
Poison
Guards X-Bow Graveyard
Lightning
Mini P.E.K.K.A X-Bow Inferno Dragon Ram Rider
Rocket
X-Bow Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Guards P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Mini P.E.K.K.A Inferno Dragon Ram Rider Graveyard Rocket X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Guards Mini P.E.K.K.A Inferno Dragon Ram Rider

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
X-Bow Ram Rider Graveyard
Rocket
X-Bow
Guards
X-Bow Ram Rider Graveyard
X-Bow
Mini P.E.K.K.A Rocket Guards
P.E.K.K.A
Ram Rider Graveyard
Inferno Dragon
Ram Rider
Mini P.E.K.K.A Guards P.E.K.K.A Graveyard
Graveyard
Mini P.E.K.K.A Guards P.E.K.K.A Ram Rider

Defense Synergies 0 3

Mini P.E.K.K.A
Guards Ram Rider
Rocket
Guards
Mini P.E.K.K.A X-Bow
X-Bow
Guards
P.E.K.K.A
Inferno Dragon
Ram Rider
Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket X-Bow Ram Rider
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon X-Bow Ram Rider
Mini P.E.K.K.A Rocket P.E.K.K.A Ram Rider Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Guards Ram Rider
Mini P.E.K.K.A Rocket X-Bow P.E.K.K.A
Guards X-Bow
Rocket Inferno Dragon Ram Rider X-Bow
Rocket X-Bow P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon X-Bow
Guards Mini P.E.K.K.A
Guards X-Bow Ram Rider
Inferno Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Rocket Guards X-Bow Ram Rider
Rocket Mini P.E.K.K.A Guards X-Bow P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon X-Bow Ram Rider
Rocket Mini P.E.K.K.A X-Bow P.E.K.K.A Inferno Dragon Ram Rider
Mini P.E.K.K.A X-Bow P.E.K.K.A
Guards X-Bow Ram Rider
Guards Inferno Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Ram Rider
Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards X-Bow P.E.K.K.A
Mini P.E.K.K.A Rocket X-Bow Inferno Dragon
Guards P.E.K.K.A Mini P.E.K.K.A Rocket Ram Rider
Mini P.E.K.K.A Rocket Guards P.E.K.K.A X-Bow Ram Rider
P.E.K.K.A Mini P.E.K.K.A Guards Inferno Dragon Ram Rider
Rocket Ram Rider
Mini P.E.K.K.A Rocket Guards P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Mini P.E.K.K.A X-Bow Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Guards
Rocket P.E.K.K.A Guards
Mini P.E.K.K.A Rocket P.E.K.K.A Guards Ram Rider
Guards Mini P.E.K.K.A Rocket X-Bow P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards X-Bow
X-Bow Ram Rider
Rocket X-Bow
Rocket Guards
Rocket
Rocket Ram Rider
X-Bow Ram Rider
X-Bow Ram Rider
Rocket Mini P.E.K.K.A Guards X-Bow
Rocket X-Bow Ram Rider
Rocket
Rocket
Rocket X-Bow
X-Bow
Rocket X-Bow
Rocket X-Bow
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A X-Bow
Rocket X-Bow
Rocket X-Bow
Rocket
Rocket X-Bow
Rocket X-Bow
Inferno Dragon
X-Bow Ram Rider
X-Bow Ram Rider
Rocket X-Bow
X-Bow
Rocket Guards
Mini P.E.K.K.A
Rocket X-Bow
Rocket
P.E.K.K.A
Rocket
Rocket Guards X-Bow
Rocket Ram Rider
Mini P.E.K.K.A Rocket
Rocket
P.E.K.K.A
Rocket Guards
Rocket
Rocket X-Bow

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