My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Fire Spirit Bats Archers Witch
Zap
Fire Spirit Bats Archers Royal Giant Witch
Barbarian Barrel
Fire Spirit Archers Knight Witch
The Log
Fire Spirit Archers Royal Giant Witch
Earthquake
Archers Witch
Arrows
Fire Spirit Bats Archers Witch
Royal Delivery
Fire Spirit Bats Archers Knight Witch
Fireball
Archers Witch
Poison
Bats Archers Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Archers Knight Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Archers

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Bats
Knight Royal Giant
Archers
Knight Royal Giant
Knight
Bats Archers Fire Spirit Witch The Log
Royal Giant
Fire Spirit Bats Archers Rocket Witch The Log
Rocket
Royal Giant
Witch
Knight Royal Giant
The Log
Knight Royal Giant

Defense Synergies 3 8

Fire Spirit
Knight The Log
Bats
Knight The Log
Archers
Knight Witch The Log
Knight
Fire Spirit Bats Archers Witch The Log
Royal Giant
Rocket
The Log
Witch
Archers Knight The Log
The Log
Fire Spirit Bats Archers Knight Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Bats Knight Witch The Log
Rocket Witch Fire Spirit Bats Archers Knight
Witch Bats Knight
Rocket The Log
The Log Fire Spirit Bats Archers
Bats Rocket Fire Spirit Archers Witch
Rocket The Log
Witch
Knight Fire Spirit Archers
Bats Archers Witch Knight The Log
Bats Archers Witch
Fire Spirit Bats Knight Rocket Witch The Log
Fire Spirit Rocket Bats Witch The Log
Knight
Rocket The Log
Bats Knight Witch
Fire Spirit Bats Archers Knight Witch The Log
Witch The Log Fire Spirit Bats Archers Knight
Fire Spirit Bats Archers Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Witch
Archers Knight Rocket The Log
Bats Knight Rocket Witch The Log
Rocket Bats Knight The Log
Knight Witch
Fire Spirit Rocket Bats Archers Witch
Rocket Bats Archers Knight Witch
Knight
Rocket Bats Knight Witch The Log
Witch
Bats Knight Witch
Rocket The Log
Rocket Knight Witch
Archers Witch
Witch Bats Archers Knight Rocket The Log
Bats Archers Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Bats Rocket Witch
Fire Spirit Archers Witch The Log
The Log Fire Spirit
The Log
Rocket Fire Spirit Bats
Rocket Knight The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Knight The Log
Rocket
The Log
Rocket Witch The Log
Rocket The Log
Rocket
Bats Rocket
Rocket Fire Spirit Archers The Log
Rocket Fire Spirit Witch The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit Witch
Witch
The Log Witch
Witch The Log
Rocket The Log
Fire Spirit Bats Archers Witch
Rocket Bats Witch
Rocket The Log
Rocket
Rocket The Log
Fire Spirit Bats Archers Rocket Witch
Rocket Fire Spirit Archers Witch
The Log
Knight Rocket
The Log
Rocket
Bats Rocket Witch The Log
Bats Rocket Witch
Rocket Witch The Log

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