My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Ice Golem Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Hunter Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Ram Rider Graveyard Lava Hound
Giant Snowball
Bats Minion Horde Ram Rider Graveyard Lava Hound
Zap
Bats Minion Horde Ram Rider Graveyard Lava Hound
Barbarian Barrel
Hunter Graveyard
The Log
Hunter Ram Rider Graveyard
Earthquake
Graveyard
Arrows
Bats Minion Horde Graveyard Lava Hound
Royal Delivery
Bats Minion Horde Hunter Ram Rider Graveyard Lava Hound
Fireball
Minion Horde Hunter Ram Rider Lava Hound
Poison
Bats Minion Horde Hunter Graveyard Lava Hound
Lightning
Ice Golem Hunter Ram Rider
Rocket
Minion Horde Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Hunter Minion Horde Ram Rider Graveyard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Ice Golem Hunter Minion Horde

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Lava Hound Ram Rider Graveyard
Minion Horde
Lava Hound Ice Golem
Ice Golem
Bats Graveyard Minion Horde Hunter Ram Rider
Rocket
Lava Hound
Hunter
Ice Golem Ram Rider
Ram Rider
Bats Ice Golem Hunter Graveyard
Graveyard
Ice Golem Bats Ram Rider Lava Hound
Lava Hound
Bats Minion Horde Rocket Graveyard

Defense Synergies 0 5

Bats
Ice Golem Hunter
Minion Horde
Ice Golem
Ice Golem
Bats Minion Horde Hunter
Rocket
Hunter
Bats Ice Golem Ram Rider
Ram Rider
Hunter
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Ice Golem Ram Rider
Minion Horde Hunter Bats Ram Rider
Minion Horde Rocket Hunter Ram Rider Bats
Minion Horde Hunter Bats Ram Rider
Rocket
Bats Hunter
Bats Minion Horde Rocket Hunter Ram Rider
Rocket Ice Golem Ram Rider
Minion Horde Hunter
Minion Horde Ice Golem Hunter
Bats Minion Horde Ice Golem Hunter Ram Rider
Minion Horde Hunter Bats Ram Rider
Minion Horde Hunter Bats Rocket Ram Rider
Rocket Bats Minion Horde Hunter
Minion Horde Hunter Ram Rider
Minion Horde Rocket Hunter Ram Rider
Minion Horde Bats Hunter
Bats Minion Horde Hunter Ram Rider
Hunter Bats Ice Golem Ram Rider
Hunter Ram Rider
Bats Minion Horde Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem Rocket Hunter
Bats Minion Horde Ice Golem Rocket Hunter Ram Rider
Rocket Hunter Bats Minion Horde Ice Golem Ram Rider
Minion Horde Hunter Ram Rider
Rocket Bats Minion Horde Ice Golem Hunter Ram Rider
Rocket Bats Minion Horde Ice Golem Hunter Ram Rider
Minion Horde Hunter
Minion Horde Rocket Bats Ice Golem
Minion Horde
Bats Minion Horde Hunter
Rocket
Rocket Minion Horde Ice Golem Hunter Ram Rider
Minion Horde
Bats Minion Horde Ice Golem Rocket Hunter
Bats Minion Horde Ice Golem Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Rocket
Ram Rider
Rocket Minion Horde
Ice Golem Rocket
Rocket Minion Horde
Bats Minion Horde Ice Golem Rocket Hunter Ram Rider
Minion Horde
Ice Golem Hunter Ram Rider
Ram Rider
Rocket Bats Minion Horde
Rocket Minion Horde Ram Rider
Rocket
Rocket Ice Golem Hunter
Minion Horde Rocket
Ice Golem
Rocket Minion Horde Hunter
Minion Horde Rocket
Rocket
Bats Minion Horde Rocket
Rocket Hunter
Rocket
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Ice Golem Hunter
Minion Horde
Hunter Ram Rider
Ram Rider
Rocket
Bats Minion Horde Ice Golem Hunter
Rocket Bats Minion Horde
Minion Horde
Minion Horde Rocket Hunter
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Bats Rocket
Rocket Hunter Ram Rider
Minion Horde Rocket Hunter
Ice Golem
Rocket
Minion Horde
Bats Minion Horde Rocket
Bats Rocket
Rocket

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