My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Musketeer Goblin Barrel
Zap
Fire Spirit Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Musketeer Inferno Tower Goblin Barrel
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Goblin Barrel
Fireball
Musketeer Inferno Tower Goblin Barrel
Poison
Musketeer Inferno Tower
Lightning
Mini P.E.K.K.A Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Barrel Mini P.E.K.K.A Musketeer Inferno Tower Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Goblin Barrel Golem
Mini P.E.K.K.A
Fire Spirit Musketeer Mirror Golem
Musketeer
Mini P.E.K.K.A Mirror Golem
Inferno Tower
Rocket
Mirror Golem
Mirror
Goblin Barrel Mini P.E.K.K.A Musketeer Rocket
Goblin Barrel
Mirror Fire Spirit Golem
Golem
Fire Spirit Mini P.E.K.K.A Musketeer Rocket Goblin Barrel

Defense Synergies 0 7

Fire Spirit
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Fire Spirit Musketeer Mirror
Musketeer
Mini P.E.K.K.A Inferno Tower Mirror
Inferno Tower
Fire Spirit Musketeer Mirror
Rocket
Mirror
Mini P.E.K.K.A Musketeer Inferno Tower
Goblin Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Musketeer
Mini P.E.K.K.A Inferno Tower Rocket Fire Spirit Musketeer
Mini P.E.K.K.A Inferno Tower Musketeer
Mini P.E.K.K.A Rocket
Fire Spirit Musketeer
Musketeer Inferno Tower Rocket Fire Spirit
Rocket Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer Inferno Tower
Musketeer
Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Fire Spirit Musketeer Rocket
Fire Spirit Rocket Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Rocket Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Inferno Tower
Fire Spirit Musketeer
Fire Spirit Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Fire Spirit Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Musketeer Inferno Tower Rocket
Mini P.E.K.K.A Rocket Musketeer Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer
Fire Spirit Rocket Musketeer
Mini P.E.K.K.A Rocket Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower
Rocket Mini P.E.K.K.A Inferno Tower
Inferno Tower Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Rocket
Mini P.E.K.K.A Rocket Inferno Tower
Musketeer
Inferno Tower Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer
Rocket
Musketeer Rocket
Rocket Fire Spirit
Fire Spirit Musketeer Rocket
Fire Spirit Musketeer
Fire Spirit
Rocket Fire Spirit Mini P.E.K.K.A Musketeer
Rocket Musketeer
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A Musketeer
Rocket Fire Spirit
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Fire Spirit
Musketeer
Musketeer
Rocket Musketeer
Fire Spirit Musketeer
Rocket Musketeer
Mini P.E.K.K.A
Musketeer Rocket
Rocket
Rocket
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer
Mini P.E.K.K.A Musketeer Rocket
Musketeer
Rocket
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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