My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Balloon
Fireball
Goblin Gang Wizard Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Mini P.E.K.K.A Giant Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mirror Balloon Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant Mirror Balloon
Mini P.E.K.K.A
Giant Zap Goblin Gang Wizard Mirror
Giant
Zap Mini P.E.K.K.A Goblin Gang Wizard Rocket Balloon
Wizard
Mini P.E.K.K.A Giant Balloon
Rocket
Giant Mirror
Mirror
Zap Goblin Gang Mini P.E.K.K.A Rocket Balloon
Balloon
Zap Goblin Gang Giant Wizard Mirror

Defense Synergies 2 5

Zap
Mini P.E.K.K.A Mirror Goblin Gang
Goblin Gang
Zap Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Zap Goblin Gang Wizard Mirror
Giant
Wizard
Mini P.E.K.K.A
Rocket
Mirror
Zap Goblin Gang Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Goblin Gang
Mini P.E.K.K.A Rocket
Goblin Gang Zap
Rocket Zap Goblin Gang Wizard
Rocket Zap
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Wizard
Zap Goblin Gang Wizard
Mini P.E.K.K.A Zap Goblin Gang Wizard Rocket
Wizard Rocket Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Rocket Zap Goblin Gang Mini P.E.K.K.A
Wizard Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Wizard
Zap Wizard
Mini P.E.K.K.A
Goblin Gang Wizard Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard Rocket
Goblin Gang Zap Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Zap
Goblin Gang Mini P.E.K.K.A
Wizard Rocket Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket
Mini P.E.K.K.A
Zap Rocket Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Rocket Zap
Mini P.E.K.K.A Rocket Goblin Gang Wizard
Wizard
Goblin Gang Zap Mini P.E.K.K.A Rocket
Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Zap
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Zap Wizard
Zap Rocket Wizard
Mini P.E.K.K.A
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Goblin Gang Rocket
Rocket Zap Wizard
Goblin Gang Mini P.E.K.K.A Wizard Rocket
Zap Wizard
Rocket Zap
Zap Goblin Gang Rocket
Zap Rocket
Zap Rocket

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