My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Witch
Fireball
Goblin Gang Elite Barbarians Witch
Poison
Goblin Gang Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Goblin Gang Freeze Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Freeze Witch The Log
Goblin Gang
Elite Barbarians
Zap Rage The Log
Rocket
Rage
Elite Barbarians Witch
Freeze
Zap
Witch
Rage Zap
The Log
Zap Elite Barbarians

Defense Synergies 0 8

Zap
Goblin Gang Elite Barbarians Witch The Log
Goblin Gang
Zap The Log
Elite Barbarians
Zap The Log
Rocket
The Log
Rage
Freeze
Witch
Zap The Log
The Log
Zap Goblin Gang Elite Barbarians Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap The Log
Elite Barbarians Zap Goblin Gang Witch The Log
Goblin Gang Rocket Witch Elite Barbarians Freeze
Elite Barbarians Witch Goblin Gang
Elite Barbarians Rocket The Log
Goblin Gang Freeze The Log Zap
Rocket Zap Goblin Gang Freeze Witch
Rocket Zap The Log
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Witch Zap Freeze The Log
Zap Goblin Gang Witch
Zap Goblin Gang Elite Barbarians Rocket Freeze Witch The Log
Rocket Zap Goblin Gang Freeze Witch The Log
Elite Barbarians Goblin Gang
Rocket Zap Goblin Gang Elite Barbarians Freeze The Log
Goblin Gang Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Witch The Log
Zap Freeze Witch The Log
Elite Barbarians
Goblin Gang Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Rocket The Log
Goblin Gang Zap Elite Barbarians Rocket Witch The Log
Goblin Gang Rocket Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians Witch
Rocket Zap Goblin Gang Freeze Witch
Goblin Gang Rocket Elite Barbarians Witch
Elite Barbarians
Zap Rocket Freeze Elite Barbarians Witch The Log
Witch Goblin Gang
Elite Barbarians Witch
Rocket Zap Elite Barbarians The Log
Elite Barbarians Rocket Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Zap Rocket Freeze The Log
Zap Elite Barbarians Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze The Log
Zap The Log
Rocket The Log
Rocket Freeze The Log
Rocket Zap The Log
Zap Rocket Freeze Witch
Witch The Log
The Log Zap Freeze
The Log Zap
Rocket Goblin Gang Elite Barbarians
Rocket Zap The Log
Zap Rocket
Rocket Elite Barbarians The Log
Rocket Freeze
Zap Elite Barbarians The Log
Rocket Zap Witch The Log
Rocket The Log
Rocket Freeze
Rocket
Rocket Zap The Log
Rocket Zap Witch The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap Freeze The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Rocket Zap The Log
Elite Barbarians Zap Witch
Zap Rocket Freeze Witch
Elite Barbarians
Zap Rocket The Log
Zap Rocket Freeze
Rocket The Log
Zap Goblin Gang Rocket Freeze Witch
Rocket Zap Witch
Freeze
The Log
Goblin Gang Rocket
The Log Zap
Rocket Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket Freeze Witch The Log
Zap Rocket Witch
Zap Rocket Freeze Witch The Log

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