My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Skeleton Army Graveyard Lava Hound
Giant Snowball
Archers Minions Flying Machine Skeleton Army Graveyard Lava Hound
Zap
Archers Minions Flying Machine Skeleton Army Graveyard Lava Hound
Barbarian Barrel
Archers Elite Barbarians Skeleton Army Graveyard
The Log
Archers Elite Barbarians Skeleton Army Graveyard
Earthquake
Archers Skeleton Army Graveyard
Arrows
Archers Minions Flying Machine Skeleton Army Graveyard Lava Hound
Royal Delivery
Archers Minions Elite Barbarians Flying Machine Skeleton Army Graveyard Lava Hound
Fireball
Archers Minions Elite Barbarians Flying Machine Skeleton Army Lava Hound
Poison
Archers Minions Flying Machine Skeleton Army Graveyard Lava Hound
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Skeleton Army Flying Machine Graveyard Elite Barbarians Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Skeleton Army Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Graveyard Lava Hound
Minions
Lava Hound Elite Barbarians Graveyard
Elite Barbarians
Archers Minions Graveyard
Flying Machine
Lava Hound Graveyard
Rocket
Lava Hound
Skeleton Army
Lava Hound
Graveyard
Archers Minions Elite Barbarians Flying Machine Lava Hound
Lava Hound
Minions Flying Machine Archers Rocket Skeleton Army Graveyard

Defense Synergies 0 4

Archers
Minions Skeleton Army
Minions
Archers Flying Machine
Elite Barbarians
Flying Machine
Minions Skeleton Army
Rocket
Skeleton Army
Archers Flying Machine
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Flying Machine
Elite Barbarians Skeleton Army Minions Flying Machine
Rocket Skeleton Army Archers Minions Elite Barbarians
Elite Barbarians Skeleton Army Minions
Elite Barbarians Rocket Skeleton Army
Skeleton Army Archers Minions Flying Machine
Minions Rocket Archers Flying Machine
Rocket Flying Machine
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers
Archers Minions Skeleton Army Flying Machine
Minions Archers Flying Machine
Skeleton Army Minions Elite Barbarians Flying Machine Rocket
Rocket Skeleton Army Minions
Elite Barbarians Skeleton Army
Rocket Skeleton Army Elite Barbarians
Minions Elite Barbarians Skeleton Army
Archers Minions Elite Barbarians Flying Machine Skeleton Army
Archers Minions Flying Machine
Elite Barbarians
Skeleton Army Archers Minions Elite Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Elite Barbarians
Archers Elite Barbarians Flying Machine Rocket
Skeleton Army Minions Elite Barbarians Rocket
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Rocket Archers Minions Flying Machine
Rocket Skeleton Army Archers Minions Elite Barbarians Flying Machine
Elite Barbarians Skeleton Army
Rocket Minions Elite Barbarians Flying Machine Skeleton Army
Skeleton Army
Minions Elite Barbarians Flying Machine
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Rocket Skeleton Army
Archers Flying Machine Skeleton Army
Elite Barbarians Skeleton Army Archers Minions Flying Machine Rocket
Minions Archers Elite Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Rocket
Minions Flying Machine Rocket
Archers Flying Machine
Flying Machine
Flying Machine
Rocket Minions Elite Barbarians
Rocket Flying Machine
Archers Flying Machine Rocket
Flying Machine Rocket Elite Barbarians
Minions Flying Machine Rocket
Elite Barbarians Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Rocket
Minions Rocket
Rocket Archers Flying Machine
Rocket Flying Machine
Rocket Minions
Rocket
Rocket
Rocket Flying Machine
Flying Machine
Flying Machine
Rocket
Elite Barbarians Archers Flying Machine
Rocket Minions Flying Machine
Elite Barbarians
Rocket
Rocket
Rocket
Archers Minions Flying Machine Rocket Skeleton Army
Rocket Archers Flying Machine
Flying Machine Rocket
Flying Machine
Rocket
Elite Barbarians Flying Machine
Minions Elite Barbarians Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket

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