My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Minions Hog Rider Skeleton Army Baby Dragon
Zap
Spear Goblins Minions Skeleton Army
Barbarian Barrel
Spear Goblins Tesla Skeleton Army
The Log
Spear Goblins Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Spear Goblins Tesla Hog Rider Skeleton Army
Arrows
Spear Goblins Minions Skeleton Army
Royal Delivery
Spear Goblins Minions Mini P.E.K.K.A Hog Rider Skeleton Army Baby Dragon
Fireball
Minions Tesla Hog Rider Skeleton Army Baby Dragon
Poison
Spear Goblins Minions Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Skeleton Army Tesla Mini P.E.K.K.A Hog Rider Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Skeleton Army Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Mini P.E.K.K.A Baby Dragon
Minions
Hog Rider Mini P.E.K.K.A Baby Dragon
Tesla
Mini P.E.K.K.A
Spear Goblins Minions Hog Rider Baby Dragon
Hog Rider
Spear Goblins Minions Mini P.E.K.K.A Rocket Baby Dragon
Rocket
Hog Rider
Skeleton Army
Baby Dragon
Spear Goblins Minions Mini P.E.K.K.A Hog Rider

Defense Synergies 1 11

Spear Goblins
Tesla Minions Mini P.E.K.K.A Skeleton Army Baby Dragon
Minions
Spear Goblins Tesla Baby Dragon
Tesla
Spear Goblins Minions Mini P.E.K.K.A Skeleton Army Baby Dragon
Mini P.E.K.K.A
Spear Goblins Tesla Skeleton Army Baby Dragon
Hog Rider
Rocket
Skeleton Army
Spear Goblins Tesla Mini P.E.K.K.A
Baby Dragon
Spear Goblins Minions Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions Tesla Baby Dragon
Mini P.E.K.K.A Skeleton Army Minions Tesla
Tesla Mini P.E.K.K.A Rocket Skeleton Army Minions
Tesla Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Spear Goblins Minions Tesla Baby Dragon
Minions Tesla Rocket Spear Goblins Baby Dragon
Rocket Tesla Baby Dragon
Tesla Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Spear Goblins Tesla Mini P.E.K.K.A
Minions Skeleton Army Spear Goblins Tesla Baby Dragon
Minions Tesla Spear Goblins Baby Dragon
Tesla Mini P.E.K.K.A Skeleton Army Minions Rocket
Rocket Skeleton Army Minions Tesla Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Tesla
Rocket Skeleton Army Tesla Mini P.E.K.K.A
Tesla Minions Mini P.E.K.K.A Skeleton Army
Tesla Spear Goblins Minions Skeleton Army Baby Dragon
Baby Dragon Spear Goblins Minions Tesla
Mini P.E.K.K.A Tesla
Skeleton Army Spear Goblins Minions Tesla Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Tesla
Tesla Mini P.E.K.K.A Rocket Baby Dragon
Skeleton Army Spear Goblins Minions Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army Tesla
Tesla Mini P.E.K.K.A Skeleton Army
Rocket Minions Tesla Baby Dragon
Mini P.E.K.K.A Rocket Skeleton Army Spear Goblins Minions Tesla
Mini P.E.K.K.A Tesla Skeleton Army
Rocket Spear Goblins Minions Mini P.E.K.K.A Skeleton Army Baby Dragon
Tesla Skeleton Army
Minions Tesla Mini P.E.K.K.A
Rocket Skeleton Army
Mini P.E.K.K.A Rocket Skeleton Army Tesla
Tesla Skeleton Army Baby Dragon
Tesla Skeleton Army Spear Goblins Minions Mini P.E.K.K.A Rocket Baby Dragon
Minions Tesla Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Spear Goblins Minions Rocket Baby Dragon
Baby Dragon
Baby Dragon
Rocket Minions Mini P.E.K.K.A
Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Minions Rocket Baby Dragon
Baby Dragon
Rocket Spear Goblins Baby Dragon
Rocket Baby Dragon
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon
Rocket Baby Dragon
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Minions
Mini P.E.K.K.A
Rocket
Rocket
Rocket
Spear Goblins Minions Rocket Skeleton Army
Rocket Baby Dragon
Mini P.E.K.K.A Rocket Baby Dragon
Baby Dragon
Rocket
Minions Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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