My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions
Barbarian Barrel
Barbarians Bomb Tower Ice Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Ice Wizard
Fireball
Minions Barbarians Bomb Tower Hog Rider Ice Wizard
Poison
Minions Barbarians Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Ice Wizard Bomb Tower Hog Rider Freeze Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Ice Wizard Bomb Tower

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Minions
Hog Rider
Barbarians
Hog Rider
Bomb Tower
Hog Rider
Arrows Minions Freeze Barbarians Rocket
Rocket
Hog Rider
Freeze
Hog Rider Arrows
Ice Wizard

Defense Synergies 0 6

Arrows
Barbarians Bomb Tower Ice Wizard
Minions
Freeze Ice Wizard
Barbarians
Arrows
Bomb Tower
Arrows Ice Wizard
Hog Rider
Rocket
Freeze
Minions
Ice Wizard
Arrows Minions Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Barbarians Bomb Tower Minions Ice Wizard
Barbarians Bomb Tower Rocket Minions Freeze Ice Wizard
Barbarians Bomb Tower Minions Ice Wizard
Arrows Barbarians Bomb Tower Rocket
Arrows Freeze Minions Bomb Tower Ice Wizard
Minions Rocket Arrows Bomb Tower Freeze Ice Wizard
Rocket Arrows Barbarians Bomb Tower
Barbarians Minions Bomb Tower Ice Wizard
Barbarians Ice Wizard
Minions Barbarians Ice Wizard Arrows Bomb Tower Freeze
Arrows Minions Ice Wizard
Barbarians Bomb Tower Minions Rocket Freeze Ice Wizard
Bomb Tower Rocket Arrows Minions Barbarians Freeze
Barbarians Bomb Tower
Barbarians Bomb Tower Rocket Freeze
Barbarians Bomb Tower Arrows Minions
Arrows Bomb Tower Minions Barbarians Ice Wizard
Arrows Bomb Tower Freeze Minions Barbarians Ice Wizard
Barbarians Bomb Tower
Arrows Minions Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Bomb Tower Rocket
Barbarians Minions Bomb Tower Rocket
Rocket Barbarians
Barbarians
Arrows Rocket Minions Bomb Tower Freeze Ice Wizard
Rocket Minions Barbarians Bomb Tower Ice Wizard
Barbarians Bomb Tower
Rocket Freeze Minions Barbarians Bomb Tower
Barbarians
Minions Barbarians Bomb Tower
Rocket Arrows Barbarians
Barbarians Rocket Bomb Tower
Barbarians Bomb Tower
Barbarians Minions Bomb Tower Rocket Freeze
Arrows Minions Barbarians Bomb Tower Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows Ice Wizard
Rocket Arrows
Arrows Barbarians Rocket Freeze
Rocket Arrows
Arrows Minions Rocket Freeze Ice Wizard
Arrows
Arrows Freeze Ice Wizard
Arrows
Rocket Minions
Rocket Arrows
Arrows Rocket
Rocket
Arrows Minions Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket Freeze
Minions Rocket
Rocket Arrows
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Freeze Ice Wizard
Arrows Ice Wizard
Arrows
Rocket Arrows
Arrows Ice Wizard
Rocket Minions Freeze
Arrows Rocket
Rocket Arrows Freeze
Rocket Arrows
Minions Barbarians Rocket Freeze
Rocket Arrows Ice Wizard
Freeze
Arrows
Rocket
Arrows
Rocket Arrows
Minions Rocket Freeze
Rocket
Rocket Freeze

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