My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Rascals Zappies Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Rascals Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Miner
Giant Snowball
Spear Goblins Hog Rider Zappies Miner
Zap
Spear Goblins Zappies
Barbarian Barrel
Spear Goblins Knight Rascals Zappies Royal Ghost
The Log
Spear Goblins Rascals Hog Rider Zappies
Earthquake
Spear Goblins Hog Rider Zappies
Arrows
Spear Goblins Rascals Zappies
Royal Delivery
Spear Goblins Knight Rascals Hog Rider Zappies Miner Royal Ghost
Fireball
Rascals Hog Rider Zappies
Poison
Spear Goblins Rascals Zappies
Lightning
Knight
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Miner Royal Ghost Fireball Hog Rider Zappies Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Miner Royal Ghost

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Miner Rascals Zappies Royal Ghost
Knight
Spear Goblins Hog Rider Fireball Zappies Miner
Rascals
Spear Goblins Hog Rider Zappies Miner
Fireball
Hog Rider Knight Miner
Hog Rider
Spear Goblins Knight Fireball Rascals Zappies
Zappies
Spear Goblins Knight Rascals Hog Rider Miner Royal Ghost
Miner
Spear Goblins Knight Rascals Fireball Zappies Royal Ghost
Royal Ghost
Spear Goblins Zappies Miner

Defense Synergies 1 7

Spear Goblins
Knight Rascals Zappies Royal Ghost
Knight
Spear Goblins Fireball Zappies
Rascals
Spear Goblins
Fireball
Knight Zappies Miner
Hog Rider
Zappies
Spear Goblins Knight Fireball
Miner
Fireball
Royal Ghost
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Zappies
Knight Rascals Zappies
Knight Rascals Zappies
Knight Rascals Zappies
Fireball
Fireball Spear Goblins Rascals Zappies Royal Ghost
Spear Goblins Rascals Fireball Zappies
Rascals Fireball
Zappies Rascals
Knight Spear Goblins Rascals Zappies Miner Royal Ghost
Spear Goblins Knight Rascals Fireball Zappies Royal Ghost
Spear Goblins Rascals Fireball Zappies
Knight Rascals Fireball Zappies
Fireball Rascals Zappies Royal Ghost
Knight Rascals Zappies
Rascals Fireball Zappies
Knight Rascals Fireball Zappies
Fireball Spear Goblins Knight Rascals Zappies Royal Ghost
Spear Goblins Knight Rascals Fireball Zappies Royal Ghost
Zappies
Rascals Royal Ghost Spear Goblins Knight Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Spear Goblins Fireball Zappies Royal Ghost
Fireball Knight Miner Royal Ghost
Zappies Spear Goblins Knight Rascals
Knight Rascals Fireball Zappies
Knight Rascals Zappies
Fireball Rascals Zappies
Rascals Spear Goblins Knight Fireball Zappies
Knight Rascals Zappies
Spear Goblins Knight Fireball Zappies
Zappies
Knight Rascals Zappies
Fireball
Rascals Knight Fireball Zappies
Rascals Fireball Zappies
Rascals Zappies Spear Goblins Knight Fireball
Rascals Fireball Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals Royal Ghost
Fireball Miner Royal Ghost
Fireball Miner
Knight Rascals Fireball
Fireball
Fireball Spear Goblins
Fireball
Fireball Miner
Fireball
Miner Knight Fireball
Fireball
Knight Fireball Miner
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball Miner Royal Ghost
Fireball Miner
Fireball Miner
Fireball
Fireball Zappies
Fireball
Fireball Miner
Fireball Zappies
Fireball
Spear Goblins Fireball Zappies
Fireball Zappies
Fireball
Fireball Miner Knight Rascals
Fireball
Fireball
Rascals Fireball Zappies
Fireball Zappies
Fireball Miner Royal Ghost

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