My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Collector Prince Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Rascals Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Inferno Dragon
Zap
Fire Spirit Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians Rascals Executioner
The Log
Fire Spirit Barbarians Rascals Prince
Earthquake
Barbarians Elixir Collector
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Barbarians Rascals Prince Executioner Inferno Dragon
Fireball
Barbarians Rascals Elixir Collector Executioner Inferno Dragon
Poison
Barbarians Rascals Elixir Collector Executioner
Lightning
Elixir Collector Prince Executioner Inferno Dragon
Rocket
Barbarians Rascals Elixir Collector Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Poison Prince Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Poison Inferno Dragon Barbarians Rascals Prince Executioner Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Poison Inferno Dragon Barbarians

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Inferno Dragon
Barbarians
Rascals
Prince
Elixir Collector
Poison
Prince
Prince
Fire Spirit Rascals Poison
Executioner
Inferno Dragon
Fire Spirit

Defense Synergies 0 1

Fire Spirit
Barbarians
Rascals
Elixir Collector
Poison
Prince
Executioner
Executioner
Prince
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Barbarians Inferno Dragon Rascals Prince Executioner
Barbarians Prince Fire Spirit Rascals Executioner Inferno Dragon
Barbarians Prince Inferno Dragon Rascals
Barbarians Poison Prince
Fire Spirit Rascals Executioner
Inferno Dragon Fire Spirit Rascals Poison Executioner
Barbarians Rascals Poison
Barbarians Inferno Dragon Rascals Prince
Fire Spirit Barbarians Rascals Prince
Barbarians Poison Executioner Rascals
Executioner Inferno Dragon Rascals Poison
Barbarians Prince Fire Spirit Rascals
Fire Spirit Executioner Barbarians Rascals Poison Prince
Barbarians Inferno Dragon Rascals Prince
Barbarians Rascals Prince Inferno Dragon
Barbarians Rascals Poison Prince Executioner
Fire Spirit Barbarians Rascals Prince Executioner
Poison Executioner Fire Spirit Barbarians Rascals Inferno Dragon
Barbarians Prince Inferno Dragon
Rascals Fire Spirit Barbarians Poison Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Prince
Poison Prince Executioner Inferno Dragon
Barbarians Rascals Prince
Prince Barbarians Rascals
Barbarians Rascals Prince Executioner Inferno Dragon
Fire Spirit Poison Executioner Rascals
Rascals Prince Barbarians
Barbarians Rascals Prince Inferno Dragon
Barbarians Poison Prince Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Rascals Prince
Barbarians Poison Prince
Barbarians Rascals Prince Executioner
Barbarians Rascals Executioner
Barbarians Rascals Poison Prince Executioner Inferno Dragon
Poison Executioner Barbarians Rascals Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison Executioner
Poison
Barbarians Rascals Poison Prince
Poison Executioner Fire Spirit
Poison Executioner Fire Spirit
Fire Spirit Poison Executioner
Poison Fire Spirit Executioner
Poison
Fire Spirit Poison Prince
Poison Prince
Poison Fire Spirit Executioner
Poison Fire Spirit Executioner
Poison
Poison Prince
Poison Executioner
Poison Executioner
Poison
Fire Spirit Poison Prince Executioner
Fire Spirit Poison
Poison Prince
Poison
Prince
Barbarians Poison
Poison Fire Spirit Executioner
Inferno Dragon
Poison Executioner
Poison Prince
Poison
Poison Fire Spirit Executioner
Poison
Poison
Poison
Prince
Poison
Fire Spirit Barbarians Prince
Poison Fire Spirit Executioner
Poison Rascals Prince Executioner
Poison Executioner
Poison
Prince Executioner
Rascals Poison
Poison Executioner
Poison Prince Executioner

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