My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Musketeer Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Musketeer
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Rascals Musketeer Royal Ghost Magic Archer
The Log
Spear Goblins Rascals Musketeer
Earthquake
Spear Goblins
Arrows
Spear Goblins Rascals
Royal Delivery
Spear Goblins Rascals Musketeer Royal Ghost Magic Archer
Fireball
Rascals Musketeer Magic Archer
Poison
Spear Goblins Rascals Musketeer Magic Archer
Lightning
Musketeer Magic Archer
Rocket
Rascals Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Royal Ghost Fireball Musketeer Poison Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Royal Ghost Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Royal Ghost
Rascals
Spear Goblins Musketeer Magic Archer
Fireball
Magic Archer
Musketeer
Rascals Royal Ghost
Rage
Poison
Royal Ghost
Royal Ghost
Spear Goblins Musketeer Poison Magic Archer
Magic Archer
Rascals Fireball Royal Ghost

Defense Synergies 0 7

Spear Goblins
Rascals Musketeer Poison Royal Ghost
Rascals
Spear Goblins Musketeer
Fireball
Musketeer
Musketeer
Spear Goblins Rascals Fireball Royal Ghost
Rage
Poison
Spear Goblins
Royal Ghost
Spear Goblins Musketeer
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Magic Archer
Rascals Musketeer
Rascals Musketeer
Rascals Musketeer
Fireball Poison
Fireball Spear Goblins Rascals Musketeer Royal Ghost Magic Archer
Musketeer Spear Goblins Rascals Fireball Poison Magic Archer
Rascals Fireball Musketeer Poison Magic Archer
Rascals Musketeer
Spear Goblins Rascals Musketeer Royal Ghost
Poison Spear Goblins Rascals Fireball Musketeer Royal Ghost Magic Archer
Musketeer Spear Goblins Rascals Fireball Poison Magic Archer
Rascals Fireball Musketeer
Fireball Rascals Poison Royal Ghost Magic Archer
Rascals
Rascals Fireball
Rascals Fireball Musketeer Poison
Fireball Spear Goblins Rascals Musketeer Royal Ghost Magic Archer
Poison Spear Goblins Rascals Fireball Musketeer Royal Ghost Magic Archer
Musketeer
Rascals Royal Ghost Spear Goblins Fireball Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Fireball Royal Ghost
Fireball Poison Musketeer Royal Ghost Magic Archer
Spear Goblins Rascals Musketeer
Rascals Fireball Musketeer
Rascals Musketeer
Fireball Poison Rascals Musketeer Magic Archer
Rascals Spear Goblins Fireball Musketeer
Rascals
Spear Goblins Fireball Poison Magic Archer
Musketeer
Rascals Musketeer
Fireball Poison
Rascals Fireball
Rascals Fireball Musketeer Magic Archer
Rascals Spear Goblins Fireball Musketeer Poison Magic Archer
Poison Rascals Fireball Musketeer Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Rascals Musketeer Royal Ghost
Fireball Poison Musketeer Royal Ghost Magic Archer
Fireball Poison Magic Archer
Rascals Fireball Musketeer Poison
Fireball Poison Magic Archer
Fireball Poison Spear Goblins Musketeer Magic Archer
Musketeer Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Musketeer Poison
Poison Fireball Musketeer Magic Archer
Fireball Poison Musketeer Magic Archer
Poison Fireball Musketeer Magic Archer
Fireball Musketeer Poison Magic Archer
Fireball Musketeer Poison Magic Archer
Spear Goblins Fireball Musketeer Poison Magic Archer
Magic Archer Fireball Musketeer Poison
Fireball Poison
Fireball Musketeer Poison Magic Archer
Fireball Poison Magic Archer
Fireball Musketeer Poison Magic Archer
Fireball Poison
Musketeer
Fireball Musketeer Poison
Poison Fireball Magic Archer
Fireball Poison Musketeer Royal Ghost Magic Archer
Fireball Musketeer Poison Magic Archer
Fireball Poison Musketeer Magic Archer
Poison Fireball Musketeer Magic Archer
Fireball Musketeer Poison
Fireball
Poison Fireball Musketeer Magic Archer
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Spear Goblins Fireball Musketeer Magic Archer
Fireball Poison Musketeer Magic Archer
Fireball
Fireball Poison Rascals Musketeer Magic Archer
Fireball Musketeer Poison Magic Archer
Fireball Poison
Musketeer
Rascals Fireball Musketeer Poison Magic Archer
Fireball Musketeer Poison Magic Archer
Poison Fireball Musketeer Royal Ghost Magic Archer

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