My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Knight Rascals Inferno Tower Giant Skeleton Electro Wizard
The Log
Archers Rascals Giant Skeleton
Earthquake
Archers Inferno Tower
Arrows
Archers Rascals
Royal Delivery
Archers Knight Rascals Giant Skeleton Electro Wizard
Fireball
Archers Rascals Inferno Tower Electro Wizard
Poison
Archers Rascals Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Electro Wizard Rascals Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Knight Giant Skeleton The Log
Archers
Knight Zap Giant Skeleton
Knight
Archers Zap The Log Electro Wizard
Rascals
Electro Wizard
Inferno Tower
Giant Skeleton
Zap Archers The Log Electro Wizard
The Log
Zap Knight Giant Skeleton
Electro Wizard
Zap Knight Rascals Giant Skeleton

Defense Synergies 6 17

Zap
Electro Wizard Archers Knight Rascals Inferno Tower Giant Skeleton The Log
Archers
Knight Zap Rascals Inferno Tower Giant Skeleton The Log Electro Wizard
Knight
Archers Inferno Tower Electro Wizard Zap The Log
Rascals
Zap Archers Inferno Tower The Log
Inferno Tower
Knight The Log Electro Wizard Zap Archers Rascals
Giant Skeleton
Zap Archers The Log Electro Wizard
The Log
Inferno Tower Zap Archers Knight Rascals Giant Skeleton Electro Wizard
Electro Wizard
Zap Knight Inferno Tower Archers Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower The Log Electro Wizard
Inferno Tower Zap Knight Rascals The Log Electro Wizard
Inferno Tower Archers Knight Rascals Giant Skeleton Electro Wizard
Inferno Tower Knight Rascals Electro Wizard
Giant Skeleton The Log
The Log Zap Archers Rascals Electro Wizard
Inferno Tower Electro Wizard Zap Archers Rascals
Zap Rascals Inferno Tower Giant Skeleton The Log Electro Wizard
Inferno Tower Rascals
Knight Archers Rascals Inferno Tower Giant Skeleton Electro Wizard
Archers Electro Wizard Zap Knight Rascals Giant Skeleton The Log
Inferno Tower Zap Archers Rascals Electro Wizard
Inferno Tower Zap Knight Rascals Giant Skeleton The Log Electro Wizard
Zap Rascals The Log Electro Wizard
Inferno Tower Knight Rascals Electro Wizard
Inferno Tower Zap Rascals The Log Electro Wizard
Knight Rascals Inferno Tower Electro Wizard
Zap Archers Knight Rascals The Log Electro Wizard
Zap The Log Archers Knight Rascals Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Rascals Archers Knight Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap Archers Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Zap Archers Knight The Log
Giant Skeleton Zap Knight Rascals Inferno Tower The Log Electro Wizard
Giant Skeleton Zap Knight Rascals Inferno Tower The Log Electro Wizard
Inferno Tower Giant Skeleton Knight Rascals
Zap Archers Rascals Electro Wizard
Rascals Archers Knight Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Knight Rascals
Zap Giant Skeleton Electro Wizard Knight Inferno Tower The Log
Inferno Tower
Knight Rascals Inferno Tower Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Rascals Giant Skeleton Knight Inferno Tower
Archers Rascals
Rascals Inferno Tower Electro Wizard Zap Archers Knight Giant Skeleton The Log
Zap Archers Rascals Inferno Tower Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Giant Skeleton The Log
Zap The Log Electro Wizard
Giant Skeleton The Log
Knight Rascals Giant Skeleton The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Electro Wizard
Zap Knight The Log Electro Wizard
Zap Archers
Knight The Log
Zap The Log
Zap The Log
The Log
Zap Archers The Log Electro Wizard
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Archers Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
Giant Skeleton
The Log
Zap Electro Wizard Archers
Zap Archers Electro Wizard
The Log
Knight Rascals Electro Wizard
The Log Zap
Zap Giant Skeleton
Zap Rascals Giant Skeleton The Log Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: