My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Mega Minion Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Flying Machine Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Minions Mega Minion Flying Machine Wall Breakers
Zap
Minions Flying Machine Inferno Tower Wall Breakers
Barbarian Barrel
Rascals Inferno Tower Wall Breakers
The Log
Rascals Wall Breakers
Earthquake
Inferno Tower
Arrows
Minions Rascals Flying Machine Wall Breakers
Royal Delivery
Minions Rascals Mega Minion Flying Machine Wall Breakers
Fireball
Minions Rascals Mega Minion Flying Machine Inferno Tower Wall Breakers
Poison
Minions Rascals Mega Minion Flying Machine Inferno Tower
Lightning
Mega Minion Inferno Tower
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Minions Mega Minion Fireball Flying Machine Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Minions Mega Minion

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Rascals Wall Breakers
Rascals
Minions Mega Minion Flying Machine Wall Breakers
Mega Minion
Rascals Fireball
Fireball
Mega Minion Wall Breakers
Flying Machine
Rascals
Inferno Tower
Wall Breakers
Minions Rascals Fireball
Rage
Minions

Defense Synergies 0 7

Minions
Flying Machine Inferno Tower
Rascals
Inferno Tower
Mega Minion
Flying Machine Inferno Tower
Fireball
Inferno Tower
Flying Machine
Minions Mega Minion Inferno Tower
Inferno Tower
Minions Rascals Mega Minion Fireball Flying Machine
Wall Breakers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball Flying Machine Inferno Tower
Inferno Tower Minions Rascals Mega Minion Flying Machine
Inferno Tower Minions Rascals Mega Minion
Inferno Tower Minions Rascals Mega Minion
Fireball
Fireball Minions Rascals Mega Minion Flying Machine
Minions Mega Minion Inferno Tower Rascals Fireball Flying Machine
Rascals Fireball Flying Machine Inferno Tower
Inferno Tower Minions Rascals
Rascals Inferno Tower
Minions Rascals Mega Minion Fireball Flying Machine
Minions Mega Minion Inferno Tower Rascals Fireball Flying Machine
Inferno Tower Minions Rascals Fireball Flying Machine
Fireball Minions Rascals Mega Minion
Inferno Tower Rascals
Inferno Tower Rascals Fireball
Minions Rascals Fireball Inferno Tower
Fireball Minions Rascals Mega Minion Flying Machine
Minions Rascals Mega Minion Fireball Flying Machine
Inferno Tower
Rascals Minions Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Inferno Tower
Fireball Mega Minion Flying Machine
Minions Rascals Inferno Tower
Rascals Fireball Inferno Tower
Inferno Tower Rascals
Fireball Minions Rascals Flying Machine
Rascals Minions Mega Minion Fireball Flying Machine Inferno Tower
Inferno Tower Rascals
Minions Mega Minion Fireball Flying Machine Inferno Tower
Inferno Tower Mega Minion
Minions Rascals Mega Minion Flying Machine Inferno Tower
Fireball
Rascals Fireball Inferno Tower
Rascals Fireball Flying Machine
Rascals Inferno Tower Minions Mega Minion Fireball Flying Machine
Minions Rascals Mega Minion Fireball Flying Machine Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Rascals Fireball Flying Machine
Fireball
Fireball Minions Mega Minion Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Minions Fireball
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Minions Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Minions
Mega Minion Fireball Flying Machine
Fireball Flying Machine
Minions Fireball
Fireball
Fireball Flying Machine
Fireball
Mega Minion
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Minions Mega Minion Fireball Flying Machine
Mega Minion Fireball
Fireball
Fireball
Fireball
Minions Fireball Flying Machine
Fireball Mega Minion Flying Machine
Fireball
Fireball Rascals Mega Minion Flying Machine
Fireball Flying Machine
Fireball
Mega Minion Flying Machine
Minions Rascals Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

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