My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Rascals Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Rascals Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Guards Night Witch
Giant Snowball
Spear Goblins Goblin Barrel Guards Lumberjack Night Witch
Zap
Spear Goblins Goblin Barrel Guards Night Witch
Barbarian Barrel
Ice Spirit Spear Goblins Rascals Goblin Barrel Guards Lumberjack Night Witch
The Log
Ice Spirit Spear Goblins Rascals Goblin Barrel Guards Lumberjack
Earthquake
Spear Goblins Goblin Barrel Guards
Arrows
Ice Spirit Spear Goblins Rascals Goblin Barrel Guards Night Witch
Royal Delivery
Ice Spirit Spear Goblins Rascals Goblin Barrel Guards Lumberjack Night Witch
Fireball
Rascals Goblin Barrel Lumberjack Night Witch
Poison
Spear Goblins Rascals Guards Night Witch
Lightning
Lumberjack Night Witch
Rocket
Rascals Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Goblin Barrel Guards Lumberjack Night Witch Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Goblin Barrel

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Spear Goblins Rascals Guards Lumberjack Night Witch
Spear Goblins
Goblin Barrel Ice Spirit Zap Rascals Lumberjack
Zap
Ice Spirit Spear Goblins Guards Lumberjack Night Witch
Rascals
Goblin Barrel Ice Spirit Spear Goblins Lumberjack
Goblin Barrel
Ice Spirit Spear Goblins Rascals Guards Lumberjack
Guards
Ice Spirit Zap Goblin Barrel Lumberjack
Lumberjack
Ice Spirit Spear Goblins Zap Rascals Goblin Barrel Guards Night Witch
Night Witch
Ice Spirit Zap Lumberjack

Defense Synergies 1 15

Ice Spirit
Zap Spear Goblins Rascals Guards Lumberjack Night Witch
Spear Goblins
Ice Spirit Zap Rascals Guards Lumberjack Night Witch
Zap
Ice Spirit Spear Goblins Rascals Guards Lumberjack Night Witch
Rascals
Ice Spirit Spear Goblins Zap
Goblin Barrel
Guards
Ice Spirit Spear Goblins Zap Lumberjack
Lumberjack
Ice Spirit Spear Goblins Zap Guards
Night Witch
Ice Spirit Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Lumberjack Ice Spirit Zap Rascals Night Witch
Lumberjack Rascals Night Witch
Lumberjack Night Witch Rascals Guards
Lumberjack
Spear Goblins Zap Rascals Guards Lumberjack Night Witch
Ice Spirit Spear Goblins Zap Rascals Night Witch
Zap Rascals
Rascals Lumberjack Night Witch
Guards Ice Spirit Spear Goblins Rascals Lumberjack Night Witch
Guards Spear Goblins Zap Rascals Lumberjack Night Witch
Spear Goblins Zap Rascals Night Witch
Lumberjack Night Witch Ice Spirit Zap Rascals Guards
Ice Spirit Zap Rascals Guards Lumberjack Night Witch
Rascals Lumberjack
Ice Spirit Zap Rascals Lumberjack
Rascals Lumberjack Night Witch
Ice Spirit Spear Goblins Zap Rascals Guards Lumberjack Night Witch
Zap Ice Spirit Spear Goblins Rascals Guards Lumberjack
Lumberjack
Rascals Spear Goblins Guards Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Lumberjack Spear Goblins Zap
Zap Lumberjack
Guards Lumberjack Ice Spirit Spear Goblins Zap Rascals
Guards Lumberjack Zap Rascals Night Witch
Rascals Guards Lumberjack Night Witch
Ice Spirit Zap Rascals
Rascals Guards Spear Goblins Lumberjack Night Witch
Rascals Lumberjack
Zap Ice Spirit Spear Goblins
Guards
Rascals Guards Lumberjack
Zap Guards
Rascals Guards Lumberjack Night Witch
Rascals
Rascals Guards Ice Spirit Spear Goblins Zap Lumberjack Night Witch
Zap Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards
Zap
Rascals Guards
Zap
Ice Spirit Spear Goblins Zap
Ice Spirit Zap
Zap
Guards Lumberjack Night Witch
Zap
Zap
Zap
Spear Goblins Zap
Night Witch
Zap
Zap
Night Witch
Zap
Zap Ice Spirit
Zap
Zap
Zap
Zap Night Witch
Zap Ice Spirit Guards
Night Witch
Zap Night Witch
Zap Ice Spirit
Zap Ice Spirit Spear Goblins Guards Night Witch
Zap
Rascals Lumberjack
Zap
Zap
Zap Ice Spirit Rascals Guards
Zap
Zap

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