My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Furnace Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Goblins Archers Minions Furnace
Zap
Goblins Archers Minions Furnace
Barbarian Barrel
Goblins Archers Rascals Furnace Royal Ghost Magic Archer
The Log
Goblins Archers Rascals Furnace
Earthquake
Archers Furnace
Arrows
Goblins Archers Minions Rascals Furnace
Royal Delivery
Goblins Archers Minions Rascals Royal Ghost Magic Archer
Fireball
Archers Minions Rascals Furnace Magic Archer
Poison
Archers Minions Rascals Furnace Magic Archer
Lightning
Furnace Magic Archer
Rocket
Rascals Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Minions Royal Ghost Furnace Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Minions

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Goblins Archers Minions Furnace Royal Ghost Magic Archer
Archers
Goblins Zap Royal Ghost
Minions
Zap Rascals
Rascals
Minions Magic Archer
Furnace
Zap Royal Ghost
Royal Ghost
Zap Archers Furnace Magic Archer
Magic Archer
Zap Rascals Royal Ghost

Defense Synergies 0 14

Goblins
Zap Archers Magic Archer
Zap
Goblins Archers Minions Rascals Furnace Royal Ghost Magic Archer
Archers
Goblins Zap Minions Rascals Furnace
Minions
Zap Archers
Rascals
Zap Archers
Furnace
Zap Archers Royal Ghost Magic Archer
Royal Ghost
Zap Furnace
Magic Archer
Goblins Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer
Goblins Zap Minions Rascals Furnace
Furnace Goblins Archers Minions Rascals
Goblins Minions Rascals Furnace
Goblins Zap Archers Minions Rascals Furnace Royal Ghost Magic Archer
Minions Furnace Zap Archers Rascals Magic Archer
Zap Rascals Magic Archer
Goblins Minions Rascals Furnace
Goblins Archers Rascals Royal Ghost
Goblins Archers Minions Zap Rascals Furnace Royal Ghost Magic Archer
Minions Zap Archers Rascals Furnace Magic Archer
Furnace Zap Minions Rascals
Goblins Zap Minions Rascals Furnace Royal Ghost Magic Archer
Rascals Furnace
Zap Rascals Furnace
Goblins Minions Rascals Furnace
Goblins Zap Archers Minions Rascals Furnace Royal Ghost Magic Archer
Zap Furnace Archers Minions Rascals Royal Ghost Magic Archer
Rascals Royal Ghost Goblins Archers Minions Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Zap Archers Furnace Royal Ghost
Zap Archers Royal Ghost Magic Archer
Goblins Zap Minions Rascals Furnace
Zap Rascals
Rascals
Furnace Zap Archers Minions Rascals Magic Archer
Rascals Goblins Archers Minions Furnace
Rascals
Zap Goblins Minions Magic Archer
Minions Rascals
Zap
Rascals
Archers Rascals Furnace Magic Archer
Rascals Goblins Zap Archers Minions Furnace Magic Archer
Minions Zap Archers Rascals Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Royal Ghost
Zap Royal Ghost Magic Archer
Magic Archer
Rascals
Zap Furnace Magic Archer
Zap Minions Furnace Magic Archer
Archers Furnace Magic Archer
Zap Magic Archer
Zap
Goblins Minions
Zap Magic Archer
Zap Archers Magic Archer
Magic Archer
Minions Magic Archer
Zap Furnace Magic Archer
Zap Furnace Magic Archer
Magic Archer Furnace
Minions
Zap Archers Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap
Zap Furnace Magic Archer
Zap Royal Ghost Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Archers Furnace Magic Archer
Zap Minions
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Archers Minions Magic Archer
Zap Archers Magic Archer
Rascals Magic Archer
Zap Magic Archer
Zap
Zap Minions Rascals Magic Archer
Zap Magic Archer
Zap Royal Ghost Magic Archer

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