My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Musketeer Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Musketeer Three Musketeers Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Miner
Giant Snowball
Goblins Spear Goblins Musketeer Three Musketeers Miner
Zap
Goblins Spear Goblins Three Musketeers
Barbarian Barrel
Goblins Spear Goblins Rascals Musketeer Three Musketeers Hunter
The Log
Goblins Spear Goblins Rascals Musketeer Three Musketeers Hunter
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Rascals
Royal Delivery
Goblins Spear Goblins Rascals Musketeer Three Musketeers Hunter Miner
Fireball
Rascals Musketeer Three Musketeers Hunter
Poison
Spear Goblins Rascals Musketeer Three Musketeers Hunter
Lightning
Musketeer Three Musketeers Hunter
Rocket
Rascals Musketeer Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Miner Musketeer Hunter Rascals Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Spear Goblins
Miner Rascals
Arrows
Miner
Rascals
Spear Goblins Musketeer Miner
Musketeer
Rascals Miner
Three Musketeers
Miner
Hunter
Miner
Goblins Spear Goblins Arrows Rascals Musketeer Three Musketeers

Defense Synergies 0 7

Goblins
Musketeer Hunter
Spear Goblins
Arrows Rascals Musketeer
Arrows
Spear Goblins
Rascals
Spear Goblins Musketeer
Musketeer
Goblins Spear Goblins Rascals Miner
Three Musketeers
Hunter
Goblins
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer
Hunter Goblins Rascals Musketeer Three Musketeers
Three Musketeers Hunter Goblins Rascals Musketeer
Three Musketeers Hunter Goblins Rascals Musketeer
Arrows
Arrows Goblins Spear Goblins Rascals Musketeer Hunter
Musketeer Three Musketeers Hunter Spear Goblins Arrows Rascals
Arrows Rascals Musketeer
Three Musketeers Hunter Goblins Rascals Musketeer
Goblins Spear Goblins Rascals Musketeer Hunter Miner
Goblins Spear Goblins Arrows Rascals Musketeer Hunter
Arrows Musketeer Three Musketeers Hunter Spear Goblins Rascals
Hunter Rascals Musketeer Three Musketeers
Three Musketeers Goblins Arrows Rascals Hunter
Rascals Three Musketeers Hunter
Rascals Three Musketeers Hunter
Three Musketeers Goblins Arrows Rascals Musketeer Hunter
Arrows Goblins Spear Goblins Rascals Musketeer Three Musketeers Hunter
Arrows Hunter Spear Goblins Rascals Musketeer
Musketeer Three Musketeers Hunter
Rascals Goblins Spear Goblins Arrows Musketeer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Spear Goblins
Arrows Musketeer Hunter Miner
Goblins Spear Goblins Rascals Musketeer Hunter
Hunter Rascals Musketeer
Rascals Musketeer Three Musketeers Hunter
Arrows Rascals Musketeer Three Musketeers Hunter
Rascals Goblins Spear Goblins Musketeer Hunter
Rascals Hunter
Goblins Spear Goblins
Musketeer Three Musketeers
Rascals Musketeer Hunter
Arrows
Rascals Three Musketeers Hunter
Rascals Musketeer Three Musketeers
Rascals Goblins Spear Goblins Musketeer Three Musketeers Hunter
Arrows Rascals Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Musketeer
Arrows Musketeer Miner
Arrows Miner
Arrows Rascals Musketeer
Arrows
Arrows Spear Goblins Musketeer Hunter
Arrows Musketeer
Arrows Hunter
Arrows Miner
Goblins Musketeer Three Musketeers
Miner Arrows Musketeer
Arrows Musketeer
Musketeer Three Musketeers Hunter Miner
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer Three Musketeers Hunter
Arrows Musketeer Three Musketeers
Arrows Three Musketeers
Arrows Musketeer Three Musketeers Hunter
Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Hunter
Arrows Miner Musketeer Hunter
Arrows Musketeer Miner
Miner Arrows Musketeer
Arrows Musketeer Hunter
Musketeer
Arrows Musketeer Hunter Miner
Arrows
Arrows
Spear Goblins Musketeer
Arrows Musketeer Three Musketeers Hunter
Arrows
Miner Rascals Musketeer Three Musketeers Hunter
Arrows Musketeer
Arrows
Musketeer Three Musketeers
Rascals Musketeer
Musketeer
Musketeer Miner

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