My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Giant Skeleton Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Guards Giant Skeleton Ram Rider
Giant Snowball
Spear Goblins Royal Recruits Guards Ram Rider
Zap
Spear Goblins Guards Ram Rider
Barbarian Barrel
Spear Goblins Royal Recruits Guards Giant Skeleton Ice Wizard
The Log
Spear Goblins Royal Recruits Guards Giant Skeleton Ram Rider
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Royal Recruits Guards
Royal Delivery
Spear Goblins Royal Recruits Guards Giant Skeleton Ice Wizard Ram Rider
Fireball
Ice Wizard Ram Rider
Poison
Spear Goblins Royal Recruits Guards Ice Wizard
Lightning
Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Guards Tornado Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Tornado Ice Wizard Fireball Ram Rider Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Guards Tornado Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits Giant Skeleton Ram Rider
Royal Recruits
Spear Goblins Ram Rider
Fireball
Tornado Ram Rider
Guards
Ram Rider
Tornado
Fireball Giant Skeleton Ice Wizard Ram Rider
Giant Skeleton
Spear Goblins Tornado Ice Wizard
Ice Wizard
Tornado Giant Skeleton Ram Rider
Ram Rider
Spear Goblins Royal Recruits Fireball Guards Tornado Ice Wizard

Defense Synergies 2 12

Spear Goblins
Guards Giant Skeleton Ice Wizard
Royal Recruits
Tornado Ice Wizard
Fireball
Tornado Ice Wizard Ram Rider
Guards
Spear Goblins Giant Skeleton Ice Wizard
Tornado
Fireball Ice Wizard Royal Recruits Giant Skeleton Ram Rider
Giant Skeleton
Spear Goblins Guards Tornado Ice Wizard
Ice Wizard
Tornado Spear Goblins Royal Recruits Fireball Guards Giant Skeleton
Ram Rider
Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Fireball Ram Rider
Royal Recruits Ice Wizard Ram Rider
Tornado Ram Rider Royal Recruits Giant Skeleton Ice Wizard
Royal Recruits Guards Ice Wizard Ram Rider
Royal Recruits Fireball Tornado Giant Skeleton
Fireball Tornado Spear Goblins Guards Ice Wizard
Tornado Ram Rider Spear Goblins Fireball Ice Wizard
Royal Recruits Fireball Giant Skeleton Ram Rider
Royal Recruits Tornado Ice Wizard
Guards Tornado Spear Goblins Royal Recruits Giant Skeleton Ice Wizard
Guards Ice Wizard Spear Goblins Royal Recruits Fireball Tornado Giant Skeleton Ram Rider
Spear Goblins Fireball Tornado Ice Wizard Ram Rider
Royal Recruits Fireball Guards Giant Skeleton Ice Wizard Ram Rider
Fireball Royal Recruits Guards Tornado
Royal Recruits Ram Rider
Tornado Royal Recruits Fireball Ram Rider
Royal Recruits Fireball Tornado
Fireball Spear Goblins Royal Recruits Guards Tornado Ice Wizard Ram Rider
Tornado Spear Goblins Royal Recruits Fireball Guards Giant Skeleton Ice Wizard Ram Rider
Royal Recruits Tornado Ram Rider
Royal Recruits Spear Goblins Fireball Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Spear Goblins Fireball Giant Skeleton
Fireball
Royal Recruits Guards Giant Skeleton Spear Goblins Ram Rider
Royal Recruits Guards Giant Skeleton Fireball Tornado Ram Rider
Royal Recruits Giant Skeleton Guards Ram Rider
Fireball Tornado Ice Wizard Ram Rider
Royal Recruits Guards Spear Goblins Fireball Giant Skeleton Ice Wizard Ram Rider
Giant Skeleton Royal Recruits
Royal Recruits Giant Skeleton Spear Goblins Fireball Tornado
Royal Recruits Guards
Royal Recruits Guards Giant Skeleton
Royal Recruits Fireball Guards Tornado Giant Skeleton
Royal Recruits Giant Skeleton Fireball Guards Ram Rider
Royal Recruits Fireball
Royal Recruits Guards Spear Goblins Fireball Tornado Giant Skeleton
Royal Recruits Fireball Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Guards Giant Skeleton
Fireball Tornado Ice Wizard Ram Rider
Fireball Giant Skeleton
Royal Recruits Fireball Guards Giant Skeleton
Fireball
Fireball Spear Goblins Tornado Ice Wizard Ram Rider
Tornado
Fireball Tornado Ice Wizard Ram Rider
Fireball Tornado Ram Rider
Fireball Guards Tornado
Royal Recruits Fireball Tornado Ram Rider
Fireball Tornado
Fireball
Fireball
Fireball
Spear Goblins Fireball
Royal Recruits Fireball
Fireball Tornado
Fireball
Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Royal Recruits Fireball
Tornado Fireball Ice Wizard
Fireball Tornado Ice Wizard Ram Rider
Fireball Tornado Ram Rider
Fireball Tornado
Fireball Tornado Ice Wizard
Fireball Guards
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Spear Goblins Royal Recruits Fireball Guards
Fireball Tornado Ice Wizard Ram Rider
Fireball
Fireball
Fireball
Fireball Tornado Giant Skeleton
Royal Recruits
Royal Recruits Fireball Guards Tornado Giant Skeleton
Fireball Tornado
Royal Recruits Fireball Tornado Giant Skeleton

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