My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army P.E.K.K.A Ram Rider
Fireball
Wizard Skeleton Army Ram Rider
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Wizard Ram Rider Rocket Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Skeleton Army Wizard Ram Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider Mega Knight
Rocket
Skeleton Army
Lightning
Ram Rider
P.E.K.K.A
Bats Wizard Ram Rider
Ram Rider
Lightning Bats Wizard P.E.K.K.A Mega Knight
Mega Knight
Bats Wizard Ram Rider

Defense Synergies 0 5

Bats
P.E.K.K.A Mega Knight
Wizard
Skeleton Army P.E.K.K.A Mega Knight
Rocket
Skeleton Army
Wizard
Lightning
P.E.K.K.A
Bats Wizard
Ram Rider
Mega Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Wizard Ram Rider
Skeleton Army P.E.K.K.A Bats Ram Rider Mega Knight
Rocket Skeleton Army P.E.K.K.A Ram Rider Mega Knight Bats Lightning
Skeleton Army P.E.K.K.A Bats Ram Rider Mega Knight
Lightning Rocket Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Bats Mega Knight
Bats Rocket Lightning Ram Rider Wizard
Rocket Lightning P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Wizard Ram Rider Mega Knight
Bats Wizard Ram Rider
Skeleton Army P.E.K.K.A Mega Knight Bats Wizard Rocket Lightning Ram Rider
Wizard Rocket Skeleton Army Mega Knight Bats P.E.K.K.A
Skeleton Army P.E.K.K.A Ram Rider Mega Knight
Rocket Skeleton Army Lightning P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Bats Skeleton Army P.E.K.K.A
Mega Knight Bats Wizard Skeleton Army Ram Rider
Wizard Bats Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Wizard Skeleton Army Mega Knight Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Wizard Rocket Lightning Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Rocket Lightning Ram Rider
Rocket Skeleton Army Lightning P.E.K.K.A Mega Knight Bats Ram Rider
P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Wizard Rocket Bats Ram Rider
Rocket Skeleton Army P.E.K.K.A Bats Lightning Ram Rider
P.E.K.K.A Mega Knight Skeleton Army
Rocket Lightning P.E.K.K.A Mega Knight Bats Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Bats
Rocket Skeleton Army Lightning P.E.K.K.A Mega Knight
Rocket Skeleton Army Lightning P.E.K.K.A Mega Knight Wizard Ram Rider
Wizard Skeleton Army Mega Knight
Skeleton Army Bats Rocket Lightning P.E.K.K.A
Bats Mega Knight Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Ram Rider
Rocket Lightning
Lightning Rocket
Wizard Rocket Mega Knight
Wizard Bats Rocket Ram Rider
Wizard
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Rocket Lightning Bats
Rocket Lightning Wizard Ram Rider
Lightning Wizard Rocket
Rocket Lightning
Lightning Rocket
Lightning
Rocket Lightning Wizard
Lightning Wizard Rocket Mega Knight
Lightning Rocket
Bats Rocket Lightning
Rocket Lightning Wizard Mega Knight
Rocket Lightning Wizard Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Wizard
Rocket Lightning
Rocket Lightning
Wizard Mega Knight
Wizard Lightning Ram Rider
Lightning Wizard Ram Rider Mega Knight
Rocket Lightning
Lightning Bats Wizard
Rocket Lightning Bats Wizard
Lightning
Lightning Wizard Rocket Mega Knight
Rocket Lightning
P.E.K.K.A Mega Knight
Rocket Wizard Lightning
Lightning Bats Rocket Skeleton Army
Rocket Lightning Wizard Ram Rider
Lightning Wizard Rocket Mega Knight
Wizard Lightning
Rocket Lightning
P.E.K.K.A Mega Knight
Bats Rocket Lightning
Bats Rocket Lightning
Lightning Rocket Mega Knight

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