My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Three Musketeers Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Three Musketeers Ram Rider Lava Hound
Giant Snowball
Skeletons Fire Spirit Three Musketeers Ram Rider Lava Hound
Zap
Skeletons Fire Spirit Three Musketeers Ram Rider Lava Hound
Barbarian Barrel
Skeletons Fire Spirit Elite Barbarians Three Musketeers
The Log
Skeletons Fire Spirit Elite Barbarians Three Musketeers Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Lava Hound
Royal Delivery
Skeletons Fire Spirit Elite Barbarians Three Musketeers Ram Rider Lava Hound
Fireball
Elite Barbarians Three Musketeers Ram Rider Lava Hound
Poison
Three Musketeers Lava Hound
Lightning
Elite Barbarians Three Musketeers Ram Rider
Rocket
Elite Barbarians Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Rage Ram Rider Elite Barbarians Lightning Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Rage Ram Rider

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Elite Barbarians Three Musketeers Ram Rider
Elite Barbarians
Rage Fire Spirit Three Musketeers
Three Musketeers
Fire Spirit Elite Barbarians Rage
Rage
Elite Barbarians Three Musketeers
Lightning
Ram Rider Lava Hound
Ram Rider
Lightning Fire Spirit
Lava Hound
Lightning

Defense Synergies 0 3

Skeletons
Fire Spirit Elite Barbarians Ram Rider
Fire Spirit
Skeletons
Elite Barbarians
Skeletons
Three Musketeers
Rage
Lightning
Ram Rider
Skeletons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ram Rider
Elite Barbarians Skeletons Three Musketeers Ram Rider
Three Musketeers Ram Rider Skeletons Fire Spirit Elite Barbarians Lightning
Elite Barbarians Three Musketeers Skeletons Ram Rider
Lightning Elite Barbarians
Skeletons Fire Spirit
Three Musketeers Lightning Ram Rider Fire Spirit
Lightning Ram Rider
Three Musketeers Skeletons Elite Barbarians
Elite Barbarians Skeletons Fire Spirit
Skeletons Ram Rider
Three Musketeers Ram Rider
Skeletons Fire Spirit Elite Barbarians Three Musketeers Lightning Ram Rider
Fire Spirit Three Musketeers
Elite Barbarians Three Musketeers Ram Rider
Elite Barbarians Three Musketeers Lightning Ram Rider
Three Musketeers Skeletons Elite Barbarians
Fire Spirit Elite Barbarians Three Musketeers Ram Rider
Fire Spirit Ram Rider
Elite Barbarians Three Musketeers Ram Rider
Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Elite Barbarians Lightning
Skeletons Elite Barbarians Lightning Ram Rider
Lightning Elite Barbarians Ram Rider
Skeletons Elite Barbarians Three Musketeers Ram Rider
Fire Spirit Skeletons Three Musketeers Ram Rider
Skeletons Elite Barbarians Lightning Ram Rider
Elite Barbarians
Lightning Skeletons Elite Barbarians
Skeletons Three Musketeers
Elite Barbarians
Lightning Elite Barbarians
Elite Barbarians Lightning Skeletons Three Musketeers Ram Rider
Three Musketeers
Elite Barbarians Skeletons Three Musketeers Lightning
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning
Lightning
Fire Spirit
Fire Spirit Ram Rider
Fire Spirit
Fire Spirit Lightning Ram Rider
Lightning Ram Rider
Lightning Fire Spirit Elite Barbarians Three Musketeers
Lightning Ram Rider
Lightning Fire Spirit
Lightning Fire Spirit Elite Barbarians Three Musketeers
Lightning
Lightning Elite Barbarians
Lightning Three Musketeers
Lightning Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Fire Spirit Three Musketeers
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Fire Spirit
Lightning Ram Rider
Lightning Ram Rider
Lightning
Elite Barbarians Lightning Fire Spirit
Lightning
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning Fire Spirit
Lightning Fire Spirit Three Musketeers Ram Rider
Lightning Three Musketeers
Lightning
Lightning
Elite Barbarians Three Musketeers
Elite Barbarians Lightning
Lightning
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: