My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Ram Rider
Giant Snowball
Fire Spirit Goblin Barrel Ram Rider
Zap
Fire Spirit Royal Giant Inferno Tower Goblin Barrel Ram Rider
Barbarian Barrel
Fire Spirit Inferno Tower Goblin Barrel Executioner
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Inferno Tower Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Mini P.E.K.K.A Goblin Barrel Executioner Ram Rider
Fireball
Inferno Tower Goblin Barrel Executioner Ram Rider
Poison
Inferno Tower Executioner
Lightning
Mini P.E.K.K.A Inferno Tower Executioner Ram Rider
Rocket
Inferno Tower Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Mini P.E.K.K.A Inferno Tower Executioner Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Goblin Barrel Ram Rider
Zap
Ram Rider Fire Spirit Royal Giant Mini P.E.K.K.A Executioner
Royal Giant
Fire Spirit Goblin Barrel Zap Executioner
Mini P.E.K.K.A
Fire Spirit Zap Ram Rider
Inferno Tower
Goblin Barrel
Royal Giant Fire Spirit Ram Rider
Executioner
Zap Royal Giant
Ram Rider
Zap Fire Spirit Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 8

Fire Spirit
Zap Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Fire Spirit Inferno Tower Executioner Ram Rider
Royal Giant
Mini P.E.K.K.A
Zap Fire Spirit Executioner Ram Rider
Inferno Tower
Fire Spirit Zap
Goblin Barrel
Executioner
Zap Mini P.E.K.K.A
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner Ram Rider
Mini P.E.K.K.A Inferno Tower Zap Executioner Ram Rider
Mini P.E.K.K.A Inferno Tower Ram Rider Fire Spirit Executioner
Mini P.E.K.K.A Inferno Tower Ram Rider
Mini P.E.K.K.A
Fire Spirit Zap Executioner
Inferno Tower Ram Rider Fire Spirit Zap Executioner
Zap Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower
Fire Spirit Mini P.E.K.K.A Inferno Tower
Executioner Zap Ram Rider
Inferno Tower Executioner Zap Ram Rider
Mini P.E.K.K.A Inferno Tower Fire Spirit Zap Ram Rider
Fire Spirit Executioner Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Ram Rider
Inferno Tower Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Inferno Tower Executioner
Fire Spirit Zap Executioner Ram Rider
Zap Executioner Fire Spirit Ram Rider
Mini P.E.K.K.A Inferno Tower Ram Rider
Fire Spirit Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower
Zap Mini P.E.K.K.A Executioner
Zap Mini P.E.K.K.A Inferno Tower Ram Rider
Mini P.E.K.K.A Zap Inferno Tower Ram Rider
Inferno Tower Mini P.E.K.K.A Executioner Ram Rider
Fire Spirit Executioner Zap Ram Rider
Mini P.E.K.K.A Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower
Zap Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Inferno Tower Executioner Ram Rider
Executioner
Inferno Tower Zap Mini P.E.K.K.A Executioner
Executioner Zap Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Ram Rider
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Ram Rider
Fire Spirit Executioner
Fire Spirit Zap Executioner Ram Rider
Zap Ram Rider
Fire Spirit Mini P.E.K.K.A
Zap Ram Rider
Fire Spirit Zap Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Executioner
Fire Spirit Zap
Zap
Zap Fire Spirit Executioner
Zap Executioner Ram Rider
Zap Ram Rider
Zap
Fire Spirit Zap Executioner
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit
Fire Spirit Zap Executioner Ram Rider
Mini P.E.K.K.A Executioner
Zap Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: