My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Baby Dragon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Wall Breakers Baby Dragon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Giant Skeleton Ram Rider
Giant Snowball
Flying Machine Wall Breakers Guards Baby Dragon Ram Rider
Zap
Flying Machine Wall Breakers Guards Ram Rider
Barbarian Barrel
Barbarian Hut Wall Breakers Guards Giant Skeleton
The Log
Barbarian Hut Wall Breakers Guards Giant Skeleton Ram Rider
Earthquake
Barbarian Hut Guards
Arrows
Flying Machine Wall Breakers Guards
Royal Delivery
Flying Machine Wall Breakers Guards Baby Dragon Giant Skeleton Ram Rider
Fireball
Flying Machine Barbarian Hut Wall Breakers Baby Dragon Ram Rider
Poison
Flying Machine Barbarian Hut Guards
Lightning
Barbarian Hut Baby Dragon Ram Rider
Rocket
Barbarian Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Guards Flying Machine Baby Dragon Ram Rider Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Guards Flying Machine

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Wall Breakers Giant Skeleton Ram Rider
Flying Machine
Barbarian Hut Baby Dragon Giant Skeleton Ram Rider
Barbarian Hut
Arrows Flying Machine Wall Breakers Baby Dragon Giant Skeleton Ram Rider
Wall Breakers
Arrows Barbarian Hut Baby Dragon
Guards
Ram Rider
Baby Dragon
Flying Machine Barbarian Hut Wall Breakers Giant Skeleton Ram Rider
Giant Skeleton
Arrows Flying Machine Barbarian Hut Baby Dragon
Ram Rider
Arrows Flying Machine Barbarian Hut Guards Baby Dragon

Defense Synergies 0 10

Arrows
Barbarian Hut Giant Skeleton
Flying Machine
Barbarian Hut Guards Baby Dragon Giant Skeleton
Barbarian Hut
Arrows Flying Machine Baby Dragon
Wall Breakers
Guards
Flying Machine Baby Dragon Giant Skeleton
Baby Dragon
Flying Machine Barbarian Hut Guards Giant Skeleton
Giant Skeleton
Arrows Flying Machine Guards Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine Baby Dragon Ram Rider
Barbarian Hut Flying Machine Ram Rider
Barbarian Hut Ram Rider Giant Skeleton
Barbarian Hut Guards Ram Rider
Arrows Giant Skeleton
Arrows Flying Machine Guards Baby Dragon
Ram Rider Arrows Flying Machine Barbarian Hut Baby Dragon
Barbarian Hut Arrows Flying Machine Baby Dragon Giant Skeleton Ram Rider
Barbarian Hut
Guards Giant Skeleton
Guards Arrows Flying Machine Baby Dragon Giant Skeleton Ram Rider
Arrows Flying Machine Barbarian Hut Baby Dragon Ram Rider
Barbarian Hut Flying Machine Guards Giant Skeleton Ram Rider
Barbarian Hut Arrows Guards Baby Dragon
Barbarian Hut Ram Rider
Barbarian Hut Ram Rider
Barbarian Hut Arrows
Arrows Flying Machine Barbarian Hut Guards Baby Dragon Ram Rider
Arrows Baby Dragon Flying Machine Barbarian Hut Guards Giant Skeleton Ram Rider
Barbarian Hut Ram Rider
Arrows Flying Machine Guards Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Giant Skeleton
Arrows Flying Machine Baby Dragon
Guards Giant Skeleton Barbarian Hut Ram Rider
Guards Giant Skeleton Barbarian Hut Ram Rider
Barbarian Hut Giant Skeleton Guards Ram Rider
Arrows Flying Machine Baby Dragon Ram Rider
Guards Flying Machine Barbarian Hut Giant Skeleton Ram Rider
Giant Skeleton Barbarian Hut
Giant Skeleton Flying Machine Barbarian Hut Baby Dragon
Barbarian Hut Guards
Flying Machine Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Barbarian Hut Guards Ram Rider
Flying Machine Barbarian Hut Baby Dragon
Guards Flying Machine Barbarian Hut Baby Dragon Giant Skeleton
Arrows Flying Machine Barbarian Hut Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Barbarian Hut Guards Baby Dragon Giant Skeleton
Arrows Flying Machine Baby Dragon Ram Rider
Arrows Flying Machine Barbarian Hut Baby Dragon Giant Skeleton
Arrows Flying Machine Barbarian Hut Guards Giant Skeleton
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon Ram Rider
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Barbarian Hut Baby Dragon Ram Rider
Arrows Flying Machine Ram Rider
Guards
Arrows Flying Machine Ram Rider
Arrows Flying Machine Baby Dragon
Flying Machine Barbarian Hut Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Barbarian Hut Baby Dragon
Arrows Flying Machine Barbarian Hut Baby Dragon
Arrows Flying Machine Barbarian Hut Baby Dragon
Arrows
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Flying Machine Barbarian Hut Baby Dragon
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon Ram Rider
Arrows Flying Machine Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon
Flying Machine Guards
Arrows
Arrows
Giant Skeleton
Arrows
Flying Machine Barbarian Hut Guards
Arrows Flying Machine Baby Dragon Ram Rider
Arrows
Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Giant Skeleton
Flying Machine
Flying Machine Guards Baby Dragon Giant Skeleton
Flying Machine
Flying Machine Baby Dragon Giant Skeleton

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