My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Goblin Giant Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Goblin Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Ram Rider
Giant Snowball
Wall Breakers Baby Dragon Lumberjack Ram Rider
Zap
Wall Breakers Goblin Giant Ram Rider
Barbarian Barrel
Wall Breakers Lumberjack
The Log
Wall Breakers Lumberjack Ram Rider
Earthquake
Arrows
Wall Breakers
Royal Delivery
Wall Breakers Baby Dragon Lumberjack Ram Rider
Fireball
Wall Breakers Baby Dragon Lumberjack Ram Rider
Poison
Lightning
Baby Dragon Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Tornado Fireball Baby Dragon Lumberjack Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Tornado Fireball

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Goblin Giant Wall Breakers Baby Dragon The Log Ram Rider
Wall Breakers
Fireball Baby Dragon Goblin Giant The Log
Tornado
Fireball Baby Dragon Goblin Giant The Log Ram Rider
Baby Dragon
Tornado Fireball Wall Breakers Goblin Giant Lumberjack Ram Rider
Goblin Giant
Fireball Wall Breakers Tornado Baby Dragon The Log Lumberjack
The Log
Fireball Wall Breakers Tornado Goblin Giant Lumberjack Ram Rider
Lumberjack
Baby Dragon Goblin Giant The Log Ram Rider
Ram Rider
Fireball Tornado Baby Dragon The Log Lumberjack

Defense Synergies 3 12

Fireball
Tornado Goblin Giant The Log Lumberjack Ram Rider
Wall Breakers
Tornado
Fireball Baby Dragon Goblin Giant The Log Ram Rider
Baby Dragon
Tornado The Log Lumberjack
Goblin Giant
Fireball Tornado The Log
The Log
Fireball Tornado Baby Dragon Goblin Giant Lumberjack Ram Rider
Lumberjack
Fireball Baby Dragon The Log Ram Rider
Ram Rider
Fireball Tornado The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Goblin Giant The Log Ram Rider
Lumberjack The Log Ram Rider
Tornado Lumberjack Ram Rider
Lumberjack Ram Rider
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Baby Dragon Lumberjack
Tornado Ram Rider Fireball Baby Dragon
Fireball Baby Dragon Goblin Giant The Log Ram Rider
Tornado Lumberjack
Tornado Lumberjack
Fireball Tornado Baby Dragon Goblin Giant The Log Lumberjack Ram Rider
Fireball Tornado Baby Dragon Ram Rider
Lumberjack Fireball The Log Ram Rider
Fireball Tornado Baby Dragon The Log Lumberjack
Lumberjack Ram Rider
Tornado Fireball The Log Lumberjack Ram Rider
Fireball Tornado Lumberjack
Fireball Tornado Baby Dragon The Log Lumberjack Ram Rider
Tornado Baby Dragon The Log Fireball Lumberjack Ram Rider
Tornado Lumberjack Ram Rider
Fireball Baby Dragon Goblin Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Baby Dragon The Log Lumberjack
Lumberjack Goblin Giant The Log Ram Rider
Lumberjack Fireball Tornado Goblin Giant The Log Ram Rider
Goblin Giant Lumberjack Ram Rider
Fireball Tornado Baby Dragon Goblin Giant Ram Rider
Fireball Goblin Giant Lumberjack Ram Rider
Goblin Giant Lumberjack
Fireball Tornado Baby Dragon The Log
Goblin Giant
Lumberjack
Fireball Tornado Goblin Giant The Log
Fireball Goblin Giant Lumberjack Ram Rider
Fireball Baby Dragon
Fireball Tornado Baby Dragon Goblin Giant The Log Lumberjack
Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Ram Rider
Fireball Baby Dragon Goblin Giant The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon Goblin Giant Ram Rider
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon Ram Rider
Fireball The Log Tornado Ram Rider
Fireball Tornado Lumberjack
Fireball Tornado The Log Ram Rider
Fireball Tornado Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Tornado Baby Dragon Ram Rider
Fireball Tornado Baby Dragon The Log Ram Rider
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Tornado Baby Dragon Ram Rider
The Log Fireball
Fireball Baby Dragon Lumberjack
The Log Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon Goblin Giant The Log

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