My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Royal Ghost Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Inferno Dragon Ram Rider
Zap
Goblin Gang Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Royal Ghost Electro Wizard
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Royal Ghost Electro Wizard Inferno Dragon Ram Rider
Fireball
Goblin Gang Electro Wizard Inferno Dragon Ram Rider
Poison
Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Royal Ghost Freeze Electro Wizard Inferno Dragon Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Royal Ghost Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Giant Royal Ghost Electro Wizard
Goblin Gang
Giant Royal Ghost
Giant
Giant Snowball Goblin Gang Royal Ghost Electro Wizard
Freeze
Royal Ghost
Giant Snowball Goblin Gang Giant Electro Wizard Ram Rider
Electro Wizard
Giant Snowball Giant Royal Ghost Ram Rider
Inferno Dragon
Ram Rider
Giant Snowball Royal Ghost Electro Wizard

Defense Synergies 2 9

Giant Snowball
Goblin Gang Ram Rider Royal Ghost Electro Wizard Inferno Dragon
Goblin Gang
Giant Snowball Electro Wizard Inferno Dragon
Giant
Freeze
Electro Wizard
Royal Ghost
Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball Goblin Gang Freeze Royal Ghost Inferno Dragon Ram Rider
Inferno Dragon
Giant Snowball Goblin Gang Electro Wizard
Ram Rider
Giant Snowball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider
Inferno Dragon Goblin Gang Electro Wizard Ram Rider
Goblin Gang Ram Rider Giant Snowball Freeze Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Electro Wizard Ram Rider
Goblin Gang Freeze Giant Snowball Royal Ghost Electro Wizard
Giant Snowball Electro Wizard Inferno Dragon Ram Rider Goblin Gang Freeze
Electro Wizard Ram Rider
Inferno Dragon Goblin Gang
Goblin Gang Giant Snowball Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Giant Snowball Freeze Royal Ghost Ram Rider
Inferno Dragon Giant Snowball Goblin Gang Electro Wizard Ram Rider
Giant Snowball Goblin Gang Freeze Electro Wizard Ram Rider
Giant Snowball Goblin Gang Freeze Royal Ghost Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Ram Rider
Giant Snowball Goblin Gang Freeze Electro Wizard Inferno Dragon Ram Rider
Goblin Gang Electro Wizard
Giant Snowball Goblin Gang Royal Ghost Electro Wizard Ram Rider
Giant Snowball Freeze Royal Ghost Electro Wizard Inferno Dragon Ram Rider
Electro Wizard Inferno Dragon Ram Rider
Goblin Gang Royal Ghost Giant Snowball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Royal Ghost Inferno Dragon
Goblin Gang Electro Wizard Ram Rider
Goblin Gang Electro Wizard Ram Rider
Goblin Gang Inferno Dragon Ram Rider
Giant Snowball Goblin Gang Freeze Electro Wizard Ram Rider
Goblin Gang Electro Wizard Ram Rider
Inferno Dragon
Freeze Electro Wizard Giant Snowball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Giant Snowball Electro Wizard
Goblin Gang Ram Rider
Goblin Gang Electro Wizard Freeze Inferno Dragon
Giant Snowball Freeze Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Giant Snowball Royal Ghost Electro Wizard Ram Rider
Freeze
Giant Snowball
Giant Snowball Freeze Ram Rider
Giant Snowball Freeze Ram Rider
Giant Snowball Ram Rider
Giant Snowball Goblin Gang Electro Wizard
Electro Wizard Ram Rider
Giant Snowball
Giant Snowball
Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Inferno Dragon
Giant Snowball Royal Ghost Electro Wizard Ram Rider
Giant Snowball Ram Rider
Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze Electro Wizard
Giant Snowball
Electro Wizard Goblin Gang Freeze
Giant Snowball Electro Wizard Ram Rider
Freeze
Goblin Gang Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Freeze Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Freeze Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: