My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Witch Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Zappies Witch Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Ram Rider
Giant Snowball
Battle Ram Furnace Zappies Guards Witch Ram Rider
Zap
Battle Ram Furnace Zappies Guards Witch Goblin Giant Ram Rider
Barbarian Barrel
Battle Ram Furnace Zappies Guards Witch
The Log
Battle Ram Furnace Zappies Guards Witch Ram Rider
Earthquake
Furnace Zappies Guards Witch
Arrows
Furnace Zappies Guards Witch
Royal Delivery
Battle Ram Zappies Guards Witch Ram Rider
Fireball
Battle Ram Furnace Zappies Witch Ram Rider
Poison
Furnace Zappies Guards Witch
Lightning
Battle Ram Furnace Witch Ram Rider
Rocket
Furnace Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Battle Ram Furnace Zappies Poison Witch Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Battle Ram Furnace Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Furnace Zappies Witch
Furnace
Battle Ram Goblin Giant Ram Rider
Zappies
Battle Ram Goblin Giant Ram Rider
Guards
Ram Rider
Poison
Battle Ram Goblin Giant Ram Rider
Witch
Battle Ram Goblin Giant Ram Rider
Goblin Giant
Furnace Zappies Poison Witch
Ram Rider
Furnace Zappies Guards Poison Witch

Defense Synergies 0 5

Battle Ram
Furnace
Zappies Guards
Zappies
Furnace Guards
Guards
Furnace Zappies Poison Witch
Poison
Guards
Witch
Guards
Goblin Giant
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Giant Ram Rider
Furnace Zappies Witch Ram Rider
Furnace Witch Ram Rider Zappies
Witch Furnace Zappies Guards Ram Rider
Poison
Furnace Zappies Guards
Furnace Ram Rider Zappies Poison Witch
Poison Goblin Giant Ram Rider
Zappies Witch Furnace
Guards Zappies
Guards Poison Witch Furnace Zappies Goblin Giant Ram Rider
Furnace Zappies Poison Witch Ram Rider
Furnace Zappies Guards Witch Ram Rider
Furnace Zappies Guards Poison Witch
Furnace Zappies Ram Rider
Furnace Zappies Ram Rider
Furnace Zappies Poison Witch
Furnace Zappies Guards Witch Ram Rider
Furnace Poison Witch Zappies Guards Ram Rider
Zappies Ram Rider
Furnace Zappies Guards Poison Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Zappies Witch
Poison
Zappies Guards Furnace Witch Goblin Giant Ram Rider
Guards Zappies Goblin Giant Ram Rider
Zappies Guards Witch Goblin Giant Ram Rider
Furnace Poison Zappies Witch Goblin Giant Ram Rider
Guards Furnace Zappies Witch Goblin Giant Ram Rider
Zappies Goblin Giant
Zappies Poison Witch
Witch Zappies Guards Goblin Giant
Zappies Guards Witch
Guards Poison Goblin Giant
Zappies Guards Witch Goblin Giant Ram Rider
Furnace Zappies Witch
Zappies Guards Witch Furnace Poison Goblin Giant
Poison Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Ram Rider
Poison Goblin Giant
Guards Poison
Poison Furnace
Poison Furnace Witch Goblin Giant Ram Rider
Furnace Poison Witch
Poison Ram Rider
Poison Ram Rider
Guards Poison
Poison Ram Rider
Poison
Poison
Poison
Furnace Poison
Furnace Poison Witch
Furnace Poison
Poison
Poison
Poison Witch
Poison
Poison
Poison
Poison Furnace Witch
Witch
Poison Witch Ram Rider
Poison Witch Ram Rider
Poison
Poison Furnace Witch
Zappies Guards Poison Witch
Poison
Zappies Poison
Poison
Zappies Guards Witch
Poison Zappies Witch Ram Rider
Poison
Poison
Poison
Zappies Guards Poison Witch
Zappies Poison Witch
Poison Witch Goblin Giant

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