My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Fire Spirit Minions Ram Rider
Zap
Fire Spirit Minions Ram Rider
Barbarian Barrel
Fire Spirit Executioner Electro Wizard
The Log
Fire Spirit Ram Rider
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Executioner Electro Wizard Ram Rider
Fireball
Minions Executioner Electro Wizard Ram Rider
Poison
Minions Executioner Electro Wizard
Lightning
Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Electro Wizard Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ram Rider
Zap
Electro Wizard Ram Rider Fire Spirit Minions Executioner The Log Mega Knight
Minions
Mega Knight Zap Ram Rider
Executioner
Zap The Log Mega Knight
The Log
Zap Executioner Ram Rider Mega Knight
Electro Wizard
Zap Ram Rider Mega Knight
Ram Rider
Zap Fire Spirit Minions The Log Electro Wizard Mega Knight
Mega Knight
Minions Zap Executioner The Log Electro Wizard Ram Rider

Defense Synergies 2 18

Fire Spirit
Zap The Log Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Minions Executioner The Log Ram Rider
Minions
Zap The Log Electro Wizard Ram Rider Mega Knight
Executioner
Zap The Log Mega Knight
The Log
Fire Spirit Zap Minions Executioner Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Fire Spirit Minions The Log Ram Rider Mega Knight
Ram Rider
Zap Minions The Log Electro Wizard
Mega Knight
Zap Minions Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner The Log Electro Wizard Ram Rider
Zap Minions Executioner The Log Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Fire Spirit Minions Executioner Electro Wizard
Minions Electro Wizard Ram Rider Mega Knight
The Log Mega Knight
The Log Fire Spirit Zap Minions Executioner Electro Wizard Mega Knight
Minions Electro Wizard Ram Rider Fire Spirit Zap Executioner
Zap The Log Electro Wizard Ram Rider Mega Knight
Minions
Fire Spirit Electro Wizard Mega Knight
Minions Executioner Electro Wizard Zap The Log Ram Rider Mega Knight
Minions Executioner Zap Electro Wizard Ram Rider
Mega Knight Fire Spirit Zap Minions The Log Electro Wizard Ram Rider
Fire Spirit Executioner Mega Knight Zap Minions The Log Electro Wizard
Electro Wizard Ram Rider Mega Knight
Zap The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Minions Executioner Electro Wizard
Fire Spirit Mega Knight Zap Minions Executioner The Log Electro Wizard Ram Rider
Zap Executioner The Log Fire Spirit Minions Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Fire Spirit Minions Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Executioner The Log Mega Knight
Mega Knight Zap Minions The Log Electro Wizard Ram Rider
Mega Knight Zap The Log Electro Wizard Ram Rider
Executioner Ram Rider Mega Knight
Fire Spirit Executioner Zap Minions Electro Wizard Ram Rider
Minions Electro Wizard Ram Rider
Mega Knight
Zap Electro Wizard Mega Knight Minions The Log
Mega Knight Minions
Mega Knight Zap The Log Electro Wizard
Mega Knight Executioner Ram Rider
Executioner Mega Knight
Electro Wizard Zap Minions Executioner The Log
Minions Executioner Mega Knight Zap The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log Electro Wizard Ram Rider
The Log
The Log
Executioner Fire Spirit Zap The Log Mega Knight
Executioner Fire Spirit Zap Minions Ram Rider
Fire Spirit Executioner The Log
The Log Fire Spirit Zap Executioner Ram Rider
The Log Zap Ram Rider
Fire Spirit Minions Electro Wizard
Zap The Log Electro Wizard Ram Rider
Fire Spirit Zap Executioner
Fire Spirit Executioner The Log
Minions
Zap The Log
Zap Executioner The Log
Executioner The Log Mega Knight
Minions
Fire Spirit Zap Executioner The Log Electro Wizard Mega Knight
Fire Spirit Zap The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Fire Spirit Executioner Mega Knight
The Log Zap Executioner Electro Wizard Ram Rider
Zap The Log Ram Rider Mega Knight
Zap The Log
Fire Spirit Zap Executioner Electro Wizard
Zap Electro Wizard Minions
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Fire Spirit Minions
Fire Spirit Zap Executioner Electro Wizard Ram Rider
The Log
Executioner Electro Wizard Mega Knight
The Log Zap Executioner
Zap
Executioner Mega Knight
Zap Minions The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard Mega Knight

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