My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider Graveyard
Giant Snowball
Bats Ram Rider Graveyard
Zap
Bats Goblin Giant Ram Rider Graveyard
Barbarian Barrel
Ice Spirit Wizard Graveyard
The Log
Ice Spirit Ram Rider Graveyard
Earthquake
Graveyard
Arrows
Ice Spirit Bats Graveyard
Royal Delivery
Ice Spirit Bats Wizard Ram Rider Graveyard
Fireball
Wizard Ram Rider
Poison
Bats Wizard Graveyard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Barbarian Barrel Earthquake Wizard Ram Rider Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Barbarian Barrel Earthquake

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Barbarian Barrel Goblin Giant Ram Rider Graveyard
Bats
Ice Spirit Barbarian Barrel Goblin Giant Ram Rider Graveyard
Earthquake
Barbarian Barrel Goblin Giant Ram Rider Graveyard
Wizard
Goblin Giant Ram Rider
Barbarian Barrel
Graveyard Ice Spirit Bats Earthquake Goblin Giant Ram Rider
Goblin Giant
Ice Spirit Bats Earthquake Wizard Barbarian Barrel Graveyard
Ram Rider
Ice Spirit Bats Earthquake Wizard Barbarian Barrel Graveyard
Graveyard
Barbarian Barrel Ice Spirit Bats Earthquake Goblin Giant Ram Rider

Defense Synergies 0 11

Ice Spirit
Bats Earthquake Wizard Barbarian Barrel Goblin Giant Ram Rider
Bats
Ice Spirit Earthquake Barbarian Barrel Goblin Giant
Earthquake
Ice Spirit Bats Barbarian Barrel
Wizard
Ice Spirit Barbarian Barrel
Barbarian Barrel
Ice Spirit Bats Earthquake Wizard
Goblin Giant
Ice Spirit Bats
Ram Rider
Ice Spirit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Barbarian Barrel Goblin Giant Ram Rider
Ice Spirit Bats Ram Rider
Ram Rider Bats
Bats Ram Rider
Earthquake Barbarian Barrel
Barbarian Barrel Bats Earthquake
Bats Ram Rider Ice Spirit Wizard
Earthquake Barbarian Barrel Goblin Giant Ram Rider
Ice Spirit Barbarian Barrel
Bats Earthquake Wizard Barbarian Barrel Goblin Giant Ram Rider
Bats Wizard Ram Rider
Ice Spirit Bats Earthquake Wizard Ram Rider
Wizard Ice Spirit Bats Earthquake Barbarian Barrel
Ram Rider
Ice Spirit Ram Rider
Wizard Bats
Ice Spirit Bats Wizard Barbarian Barrel Ram Rider
Earthquake Wizard Barbarian Barrel Ice Spirit Bats Ram Rider
Ram Rider
Wizard Bats Earthquake Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Wizard Barbarian Barrel
Ice Spirit Bats Goblin Giant Ram Rider
Bats Barbarian Barrel Goblin Giant Ram Rider
Goblin Giant Ram Rider
Wizard Ice Spirit Bats Goblin Giant Ram Rider
Bats Goblin Giant Ram Rider
Goblin Giant
Ice Spirit Bats Barbarian Barrel
Goblin Giant
Bats
Goblin Giant
Wizard Goblin Giant Ram Rider
Wizard
Ice Spirit Bats Barbarian Barrel Goblin Giant
Bats Earthquake Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Ram Rider
Earthquake Barbarian Barrel Goblin Giant
Earthquake Barbarian Barrel
Wizard Earthquake Barbarian Barrel
Wizard Ice Spirit Bats Goblin Giant Ram Rider
Earthquake Wizard
Earthquake Ice Spirit Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Bats
Earthquake Wizard Barbarian Barrel Ram Rider
Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Wizard Barbarian Barrel
Earthquake Wizard Barbarian Barrel
Earthquake Barbarian Barrel
Bats
Earthquake Wizard Barbarian Barrel
Earthquake Wizard Barbarian Barrel
Earthquake
Wizard
Earthquake Barbarian Barrel
Earthquake Ice Spirit Wizard Barbarian Barrel
Earthquake Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Barbarian Barrel
Bats Wizard
Ice Spirit Bats Wizard
Earthquake Wizard
Ice Spirit
Earthquake Wizard
Earthquake Ice Spirit Bats Barbarian Barrel
Wizard Ram Rider
Barbarian Barrel
Wizard
Earthquake Wizard
Ice Spirit Bats
Bats
Barbarian Barrel Goblin Giant

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