My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Wizard Elixir Collector Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Elite Barbarians Battle Ram Wizard Bandit
The Log
Elite Barbarians Battle Ram Bandit
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Battle Ram Wizard Bandit
Fireball
Minions Elite Barbarians Battle Ram Wizard Elixir Collector Bandit
Poison
Minions Wizard Elixir Collector
Lightning
Elite Barbarians Ice Golem Battle Ram Wizard Elixir Collector Bandit
Rocket
Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Bandit Battle Ram Wizard Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Minions Ice Golem Bandit
Minions
Zap Elite Barbarians Ice Golem Battle Ram Bandit
Elite Barbarians
Zap Minions Ice Golem Battle Ram Wizard Bandit
Ice Golem
Battle Ram Zap Minions Elite Barbarians
Battle Ram
Zap Ice Golem Bandit Minions Elite Barbarians
Wizard
Elite Barbarians Bandit
Elixir Collector
Bandit
Battle Ram Zap Minions Elite Barbarians Wizard

Defense Synergies 1 10

Zap
Minions Elite Barbarians Ice Golem Bandit
Minions
Ice Golem Zap Bandit
Elite Barbarians
Zap Ice Golem Wizard
Ice Golem
Minions Zap Elite Barbarians Wizard Bandit
Battle Ram
Wizard
Elite Barbarians Ice Golem Bandit
Elixir Collector
Bandit
Zap Minions Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Wizard
Elite Barbarians Zap Minions Bandit
Minions Elite Barbarians Bandit
Elite Barbarians Minions Bandit
Elite Barbarians
Zap Minions Bandit
Minions Zap Wizard
Zap Ice Golem Bandit
Minions Elite Barbarians
Elite Barbarians Ice Golem Bandit
Minions Zap Ice Golem Wizard Bandit
Minions Zap Wizard
Zap Minions Elite Barbarians Wizard Bandit
Wizard Zap Minions
Elite Barbarians Bandit
Zap Elite Barbarians Bandit
Wizard Minions Elite Barbarians
Zap Minions Elite Barbarians Wizard Bandit
Zap Wizard Minions Ice Golem Bandit
Elite Barbarians
Wizard Minions Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Ice Golem Bandit
Bandit Zap Elite Barbarians Ice Golem Wizard
Bandit Zap Minions Elite Barbarians Ice Golem
Zap Elite Barbarians Ice Golem Bandit
Elite Barbarians Bandit
Wizard Zap Minions Ice Golem
Minions Elite Barbarians Ice Golem Bandit
Elite Barbarians
Zap Minions Elite Barbarians Ice Golem Bandit
Minions Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Ice Golem Wizard Bandit
Wizard
Elite Barbarians Zap Minions Ice Golem
Minions Zap Elite Barbarians Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit
Zap Bandit
Bandit
Ice Golem
Wizard Zap
Wizard Zap Minions Ice Golem
Wizard
Zap Ice Golem Wizard
Zap Wizard Bandit
Minions Elite Barbarians
Zap Wizard Bandit
Zap Wizard
Elite Barbarians Ice Golem Bandit
Minions Bandit
Zap Elite Barbarians Ice Golem
Zap Wizard Bandit
Wizard Bandit
Minions
Zap Wizard Bandit
Zap Wizard
Minions
Wizard
Zap
Zap Ice Golem Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Elite Barbarians Zap Ice Golem Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard Bandit
Zap
Wizard
Zap Minions Bandit
Zap Wizard
Wizard
Zap Ice Golem Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap Bandit

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