My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Battle Ram X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Guards
Giant Snowball
Barbarians Battle Ram Guards
Zap
Royal Giant Battle Ram Guards X-Bow
Barbarian Barrel
Barbarians Battle Ram Wizard Guards X-Bow
The Log
Barbarians Royal Giant Battle Ram Guards X-Bow
Earthquake
Barbarians Guards X-Bow
Arrows
Guards
Royal Delivery
Barbarians Battle Ram Wizard Guards
Fireball
Barbarians Battle Ram Wizard X-Bow
Poison
Barbarians Wizard Guards X-Bow
Lightning
Battle Ram Wizard X-Bow
Rocket
Barbarians Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Guards Battle Ram Barbarians Wizard Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Guards Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror X-Bow Royal Giant Guards
Barbarians
Royal Giant
Zap Wizard Mirror Guards
Battle Ram
Zap Mirror
Wizard
Royal Giant
Mirror
Zap Royal Giant Battle Ram X-Bow
Guards
Zap Royal Giant X-Bow
X-Bow
Zap Mirror Guards

Defense Synergies 1 5

Zap
Mirror Barbarians Guards X-Bow
Barbarians
Zap
Royal Giant
Battle Ram
Wizard
Guards
Mirror
Zap
Guards
Zap Wizard X-Bow
X-Bow
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard X-Bow
Barbarians Zap X-Bow
Barbarians
Barbarians Guards
Barbarians X-Bow
Zap Guards X-Bow
Zap Wizard X-Bow
Zap Barbarians X-Bow
Barbarians X-Bow
Guards Barbarians
Barbarians Guards Zap Wizard X-Bow
Zap Wizard
Barbarians Zap Wizard Guards X-Bow
Wizard Zap Barbarians Guards X-Bow
Barbarians X-Bow
Barbarians Zap X-Bow
Barbarians Wizard X-Bow
Zap Barbarians Wizard Guards X-Bow
Zap Wizard Barbarians Guards
Barbarians
Wizard Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap X-Bow
Zap Wizard X-Bow
Barbarians Guards Zap
Guards Zap Barbarians X-Bow
Barbarians Guards
Wizard Zap
Guards Barbarians
Barbarians
Zap Barbarians X-Bow
Barbarians Guards
Barbarians Guards
Zap Barbarians Guards
Barbarians Wizard Guards
Wizard Barbarians
Barbarians Guards Zap X-Bow
Zap Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards X-Bow
Zap X-Bow
X-Bow
Barbarians Guards
Wizard Zap
Wizard Zap
Wizard
X-Bow Zap Wizard
Zap Wizard X-Bow
Guards X-Bow
Zap Wizard X-Bow
Zap Wizard
X-Bow
Zap X-Bow
X-Bow Zap Wizard
Wizard X-Bow
Zap Wizard X-Bow
Zap Wizard X-Bow
X-Bow
Wizard
X-Bow
Zap Barbarians X-Bow
Zap Wizard
X-Bow Zap Wizard
Zap Wizard X-Bow
Zap X-Bow
Zap Wizard X-Bow
Zap Wizard Guards
Zap Wizard X-Bow
Zap
Wizard
Zap Barbarians Guards X-Bow
Zap Wizard
Wizard
Zap Wizard
Zap
Zap Guards
Zap
Zap X-Bow

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