My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Witch Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Battle Ram Night Witch
Giant Snowball
Bomber Goblin Gang Barbarians Battle Ram Witch Night Witch
Zap
Bomber Goblin Gang Battle Ram Witch Goblin Giant Night Witch
Barbarian Barrel
Bomber Goblin Gang Barbarians Battle Ram Witch Night Witch
The Log
Bomber Goblin Gang Barbarians Battle Ram Witch
Earthquake
Bomber Goblin Gang Barbarians Witch
Arrows
Bomber Goblin Gang Witch Night Witch
Royal Delivery
Bomber Goblin Gang Barbarians Battle Ram Witch Night Witch
Fireball
Bomber Goblin Gang Barbarians Battle Ram Witch Night Witch
Poison
Bomber Goblin Gang Barbarians Witch Night Witch
Lightning
Battle Ram Witch Night Witch
Rocket
Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Goblin Gang Battle Ram Night Witch Barbarians Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Giant Snowball Goblin Gang Battle Ram

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Battle Ram Goblin Giant
Giant Snowball
Battle Ram Bomber Barbarians Witch Goblin Giant Night Witch
Goblin Gang
Battle Ram Goblin Giant
Barbarians
Giant Snowball
Battle Ram
Giant Snowball Bomber Goblin Gang Witch
Witch
Giant Snowball Battle Ram Goblin Giant
Goblin Giant
Bomber Giant Snowball Goblin Gang Witch Night Witch
Night Witch
Giant Snowball Goblin Giant

Defense Synergies 1 6

Bomber
Giant Snowball
Giant Snowball
Goblin Gang Bomber Barbarians Witch Goblin Giant Night Witch
Goblin Gang
Giant Snowball Barbarians
Barbarians
Giant Snowball Goblin Gang
Battle Ram
Witch
Giant Snowball
Goblin Giant
Giant Snowball
Night Witch
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant
Barbarians Bomber Goblin Gang Witch Night Witch
Goblin Gang Barbarians Witch Bomber Giant Snowball Night Witch
Barbarians Witch Night Witch Bomber Goblin Gang
Bomber Barbarians
Goblin Gang Bomber Giant Snowball Night Witch
Giant Snowball Goblin Gang Witch Night Witch
Barbarians Goblin Giant
Barbarians Witch Goblin Gang Night Witch
Goblin Gang Bomber Giant Snowball Barbarians Night Witch
Goblin Gang Barbarians Witch Bomber Giant Snowball Goblin Giant Night Witch
Giant Snowball Goblin Gang Witch Night Witch
Barbarians Night Witch Bomber Giant Snowball Goblin Gang Witch
Bomber Giant Snowball Goblin Gang Barbarians Witch Night Witch
Barbarians Goblin Gang
Barbarians Giant Snowball Goblin Gang
Barbarians Bomber Goblin Gang Witch Night Witch
Bomber Giant Snowball Goblin Gang Barbarians Witch Night Witch
Giant Snowball Witch Bomber Barbarians
Barbarians
Bomber Goblin Gang Giant Snowball Barbarians Witch Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Giant Snowball Witch
Bomber Giant Snowball Goblin Gang
Goblin Gang Barbarians Witch Goblin Giant
Goblin Gang Barbarians Goblin Giant Night Witch
Barbarians Goblin Gang Witch Goblin Giant Night Witch
Giant Snowball Goblin Gang Witch Goblin Giant
Goblin Gang Barbarians Witch Goblin Giant Night Witch
Barbarians Goblin Giant
Giant Snowball Barbarians Witch
Witch Goblin Gang Barbarians Goblin Giant
Barbarians Witch
Giant Snowball Barbarians Goblin Giant
Barbarians Goblin Gang Witch Goblin Giant Night Witch
Bomber Barbarians Witch
Goblin Gang Barbarians Witch Bomber Goblin Giant Night Witch
Bomber Giant Snowball Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Goblin Giant
Barbarians
Bomber Giant Snowball
Giant Snowball Witch Goblin Giant
Bomber Witch
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Night Witch
Giant Snowball
Giant Snowball
Giant Snowball
Bomber Giant Snowball Witch
Giant Snowball
Bomber Night Witch
Bomber Giant Snowball
Bomber Giant Snowball Witch
Night Witch
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Bomber Witch
Witch
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Night Witch
Giant Snowball Witch
Giant Snowball Night Witch
Bomber Giant Snowball Night Witch
Giant Snowball
Giant Snowball
Goblin Gang Barbarians Witch Night Witch
Giant Snowball Witch
Goblin Gang
Bomber Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Witch
Giant Snowball Witch
Giant Snowball Witch Goblin Giant

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