My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Battle Ram Hog Rider Skeleton Army
Giant Snowball
Bats Minion Horde Battle Ram Hog Rider Skeleton Army
Zap
Bats Minion Horde Battle Ram Skeleton Army
Barbarian Barrel
Valkyrie Battle Ram Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider Skeleton Army
Fireball
Minion Horde Battle Ram Hog Rider Skeleton Army
Poison
Bats Minion Horde Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram
Rocket
Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Battle Ram Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A Battle Ram
Minion Horde
Battle Ram Hog Rider
Mini P.E.K.K.A
Bats Valkyrie Hog Rider
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Battle Ram
Battle Ram
Bats Minion Horde Valkyrie
Hog Rider
Bats Valkyrie Minion Horde Mini P.E.K.K.A Rocket
Rocket
Hog Rider
Skeleton Army

Defense Synergies 0 4

Bats
Mini P.E.K.K.A Valkyrie
Minion Horde
Mini P.E.K.K.A
Bats Valkyrie Skeleton Army
Valkyrie
Bats Mini P.E.K.K.A
Battle Ram
Hog Rider
Rocket
Skeleton Army
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Minion Horde Mini P.E.K.K.A Rocket Skeleton Army Bats Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Mini P.E.K.K.A Valkyrie Rocket Skeleton Army
Skeleton Army Bats Valkyrie
Bats Minion Horde Rocket
Rocket Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie
Bats Minion Horde Valkyrie Skeleton Army
Minion Horde Bats
Minion Horde Mini P.E.K.K.A Skeleton Army Bats Valkyrie Rocket
Valkyrie Rocket Skeleton Army Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army Mini P.E.K.K.A
Minion Horde Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Bats Minion Horde Valkyrie Skeleton Army
Valkyrie Bats
Mini P.E.K.K.A
Valkyrie Skeleton Army Bats Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Rocket
Skeleton Army Bats Minion Horde Mini P.E.K.K.A Valkyrie Rocket
Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Bats Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army
Rocket Bats Minion Horde
Mini P.E.K.K.A Rocket Skeleton Army Bats Minion Horde Valkyrie
Mini P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Minion Horde Rocket Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Minion Horde Skeleton Army
Bats Minion Horde Mini P.E.K.K.A Valkyrie
Rocket Skeleton Army Valkyrie
Mini P.E.K.K.A Rocket Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Skeleton Army Bats Minion Horde Mini P.E.K.K.A Valkyrie Rocket
Bats Valkyrie Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket
Rocket Minion Horde
Valkyrie Rocket
Rocket Minion Horde Valkyrie
Bats Minion Horde Rocket
Minion Horde
Rocket Bats Minion Horde Mini P.E.K.K.A
Rocket Minion Horde Valkyrie
Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Rocket
Rocket
Bats Minion Horde Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A
Rocket Valkyrie
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Valkyrie
Minion Horde
Rocket
Bats Minion Horde
Rocket Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Bats Rocket Skeleton Army
Rocket
Minion Horde Mini P.E.K.K.A Valkyrie Rocket
Rocket
Minion Horde
Bats Minion Horde Rocket
Bats Rocket
Rocket

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