My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Elixir Collector Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Night Witch
Giant Snowball
Minions Battle Ram Night Witch
Zap
Minions Battle Ram Night Witch
Barbarian Barrel
Valkyrie Battle Ram Ice Wizard Night Witch
The Log
Battle Ram
Earthquake
Elixir Collector
Arrows
Minions Night Witch
Royal Delivery
Minions Valkyrie Battle Ram Ice Wizard Night Witch
Fireball
Minions Battle Ram Elixir Collector Ice Wizard Night Witch
Poison
Minions Elixir Collector Ice Wizard Night Witch
Lightning
Valkyrie Battle Ram Elixir Collector Ice Wizard Night Witch
Rocket
Valkyrie Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Elixir Collector Poison Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Ice Wizard Fireball Valkyrie Battle Ram Poison Night Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Ice Wizard Fireball Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Battle Ram
Fireball
Battle Ram
Valkyrie
Minions Battle Ram
Battle Ram
Poison Minions Fireball Valkyrie
Elixir Collector
Poison
Battle Ram Night Witch
Ice Wizard
Night Witch
Poison

Defense Synergies 1 7

Minions
Valkyrie Ice Wizard
Fireball
Valkyrie Ice Wizard
Valkyrie
Minions Fireball Ice Wizard Night Witch
Battle Ram
Elixir Collector
Poison
Ice Wizard
Ice Wizard
Minions Fireball Valkyrie Poison Night Witch
Night Witch
Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Minions Valkyrie Ice Wizard Night Witch
Minions Valkyrie Ice Wizard Night Witch
Night Witch Minions Valkyrie Ice Wizard
Fireball Valkyrie Poison
Fireball Minions Valkyrie Ice Wizard Night Witch
Minions Fireball Poison Ice Wizard Night Witch
Fireball Valkyrie Poison
Minions Ice Wizard Night Witch
Valkyrie Ice Wizard Night Witch
Minions Valkyrie Poison Ice Wizard Fireball Night Witch
Minions Fireball Poison Ice Wizard Night Witch
Night Witch Minions Fireball Valkyrie Ice Wizard
Fireball Valkyrie Minions Poison Night Witch
Fireball
Minions Fireball Valkyrie Poison Night Witch
Fireball Minions Valkyrie Ice Wizard Night Witch
Valkyrie Poison Minions Fireball Ice Wizard
Valkyrie Minions Fireball Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Poison Valkyrie
Minions Valkyrie
Valkyrie Fireball Night Witch
Valkyrie Night Witch
Fireball Poison Minions Ice Wizard
Minions Fireball Valkyrie Ice Wizard Night Witch
Valkyrie
Minions Fireball Valkyrie Poison
Minions Valkyrie
Fireball Valkyrie Poison
Fireball Valkyrie Night Witch
Fireball Valkyrie
Minions Fireball Valkyrie Poison Night Witch
Minions Valkyrie Poison Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison Ice Wizard
Fireball Poison
Fireball Valkyrie Poison
Fireball Poison Valkyrie
Fireball Poison Minions Ice Wizard
Poison
Fireball Poison Ice Wizard
Fireball Poison
Minions Fireball Poison Night Witch
Poison Fireball Valkyrie
Fireball Poison
Poison Fireball
Minions Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Minions Night Witch
Fireball Poison
Fireball Valkyrie Poison
Minions Fireball Poison Night Witch
Fireball Poison
Fireball Poison
Poison Fireball Valkyrie Ice Wizard
Fireball Poison Ice Wizard
Fireball Poison
Fireball Poison
Poison Fireball Ice Wizard Night Witch
Minions Fireball Poison
Fireball Night Witch
Poison Fireball Night Witch
Fireball Poison
Fireball Poison
Minions Fireball Night Witch
Fireball Poison Ice Wizard
Fireball
Fireball Poison Valkyrie
Fireball Poison
Fireball Poison
Minions Fireball Poison
Fireball Poison
Poison Fireball

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