My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Golem Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon Night Witch
Giant Snowball
Battle Ram Baby Dragon Inferno Dragon Lumberjack Night Witch
Zap
Battle Ram Inferno Dragon Night Witch
Barbarian Barrel
Battle Ram Wizard Lumberjack Night Witch
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Battle Ram Wizard Baby Dragon Inferno Dragon Lumberjack Night Witch
Fireball
Battle Ram Wizard Baby Dragon Inferno Dragon Lumberjack Night Witch
Poison
Wizard Night Witch
Lightning
Battle Ram Wizard Baby Dragon Inferno Dragon Lumberjack Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Poison Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Ram Baby Dragon Poison Inferno Dragon Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Battle Ram Baby Dragon Poison Inferno Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Baby Dragon Lumberjack
Wizard
Golem Lumberjack
Baby Dragon
Golem Battle Ram Poison Inferno Dragon Lumberjack
Poison
Battle Ram Golem Baby Dragon Night Witch
Golem
Baby Dragon Poison Night Witch Wizard Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Battle Ram Wizard Baby Dragon Golem Night Witch
Night Witch
Golem Poison Lumberjack

Defense Synergies 0 3

Battle Ram
Wizard
Lumberjack
Baby Dragon
Inferno Dragon Lumberjack
Poison
Golem
Inferno Dragon
Baby Dragon
Lumberjack
Wizard Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Inferno Dragon Lumberjack Night Witch
Lumberjack Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch
Poison Lumberjack
Baby Dragon Lumberjack Night Witch
Inferno Dragon Wizard Baby Dragon Poison Night Witch
Baby Dragon Poison
Inferno Dragon Lumberjack Night Witch
Lumberjack Night Witch
Poison Wizard Baby Dragon Lumberjack Night Witch
Inferno Dragon Wizard Baby Dragon Poison Night Witch
Lumberjack Night Witch Wizard
Wizard Baby Dragon Poison Lumberjack Night Witch
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Poison Lumberjack Night Witch
Wizard Baby Dragon Lumberjack Night Witch
Wizard Baby Dragon Poison Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Baby Dragon Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Poison Wizard Baby Dragon Inferno Dragon Lumberjack
Lumberjack
Lumberjack Night Witch
Inferno Dragon Lumberjack Night Witch
Wizard Poison Baby Dragon
Lumberjack Night Witch
Inferno Dragon Lumberjack
Baby Dragon Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Poison
Wizard Lumberjack Night Witch
Wizard Baby Dragon
Baby Dragon Poison Inferno Dragon Lumberjack Night Witch
Poison Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison
Wizard Poison Baby Dragon
Wizard Poison Baby Dragon
Wizard Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Wizard
Poison Lumberjack Night Witch
Poison Wizard
Poison Wizard Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Poison
Night Witch
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Baby Dragon Poison Night Witch
Wizard Poison
Baby Dragon Poison
Poison Wizard Baby Dragon
Inferno Dragon
Poison Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison Baby Dragon
Poison Wizard Baby Dragon Night Witch
Wizard Poison
Night Witch
Poison Wizard Night Witch
Poison
Wizard Poison
Night Witch
Poison Wizard Baby Dragon
Poison Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Poison
Poison
Baby Dragon Poison
Poison
Poison Baby Dragon

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