My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Battle Ram P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Battle Ram Goblin Barrel
Giant Snowball
Skeletons Bats Battle Ram Goblin Barrel
Zap
Skeletons Bats Battle Ram Goblin Barrel
Barbarian Barrel
Skeletons Elite Barbarians Battle Ram Goblin Barrel Magic Archer
The Log
Skeletons Elite Barbarians Battle Ram Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Elite Barbarians Battle Ram Goblin Barrel P.E.K.K.A Magic Archer
Fireball
Elite Barbarians Battle Ram Goblin Barrel Magic Archer
Poison
Bats Magic Archer
Lightning
Elite Barbarians Battle Ram Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Barrel Battle Ram Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Elite Barbarians Battle Ram Goblin Barrel P.E.K.K.A
Zap
Elite Barbarians Battle Ram P.E.K.K.A Bats Magic Archer
Elite Barbarians
Zap Bats Battle Ram
Battle Ram
Zap Magic Archer Bats Elite Barbarians Goblin Barrel P.E.K.K.A
Goblin Barrel
Bats Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Battle Ram Goblin Barrel
Magic Archer
Battle Ram P.E.K.K.A Zap

Defense Synergies 0 10

Skeletons
Bats Zap Elite Barbarians P.E.K.K.A Magic Archer
Bats
Skeletons Zap P.E.K.K.A
Zap
Skeletons Bats Elite Barbarians P.E.K.K.A Magic Archer
Elite Barbarians
Skeletons Zap
Battle Ram
Goblin Barrel
P.E.K.K.A
Skeletons Bats Zap
Magic Archer
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Elite Barbarians P.E.K.K.A Skeletons Bats Zap
P.E.K.K.A Skeletons Bats Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons Bats
Elite Barbarians P.E.K.K.A
Skeletons Bats Zap Magic Archer
Bats Zap Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons
Bats Skeletons Zap Magic Archer
Bats Zap Magic Archer
P.E.K.K.A Skeletons Bats Zap Elite Barbarians
Bats Zap P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A
Skeletons Bats Elite Barbarians P.E.K.K.A
Bats Zap Elite Barbarians Magic Archer
Zap Bats Magic Archer
P.E.K.K.A Elite Barbarians
Bats Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Magic Archer
P.E.K.K.A Skeletons Bats Zap Elite Barbarians
P.E.K.K.A Bats Zap Elite Barbarians
P.E.K.K.A Skeletons Elite Barbarians
Skeletons Bats Zap Magic Archer
P.E.K.K.A Skeletons Bats Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Skeletons Bats Elite Barbarians Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons
Magic Archer
Elite Barbarians Skeletons Bats Zap P.E.K.K.A Magic Archer
Bats Zap Elite Barbarians P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Magic Archer
Bats
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Bats Zap Magic Archer
Zap Bats
Elite Barbarians
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians Magic Archer
Bats Zap Magic Archer
Zap Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: