My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Wizard Giant Skeleton Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Battle Ram Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Ram Rider
Giant Snowball
Battle Ram Ram Rider
Zap
Battle Ram Ram Rider
Barbarian Barrel
Battle Ram Wizard Giant Skeleton Magic Archer
The Log
Mini P.E.K.K.A Battle Ram Giant Skeleton Ram Rider
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Wizard Giant Skeleton Magic Archer Ram Rider
Fireball
Battle Ram Wizard Magic Archer Ram Rider
Poison
Wizard Magic Archer
Lightning
Ice Golem Mini P.E.K.K.A Battle Ram Wizard Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mini P.E.K.K.A Battle Ram Magic Archer Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Mini P.E.K.K.A Battle Ram

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Ram Rider Ice Golem Mini P.E.K.K.A Giant Skeleton Magic Archer
Ice Golem
Battle Ram Zap Mini P.E.K.K.A Magic Archer Ram Rider
Mini P.E.K.K.A
Zap Ice Golem Wizard Giant Skeleton Magic Archer Ram Rider
Battle Ram
Zap Ice Golem Magic Archer
Wizard
Mini P.E.K.K.A Giant Skeleton Ram Rider
Giant Skeleton
Zap Mini P.E.K.K.A Wizard Magic Archer
Magic Archer
Battle Ram Ram Rider Zap Ice Golem Mini P.E.K.K.A Giant Skeleton
Ram Rider
Zap Magic Archer Ice Golem Mini P.E.K.K.A Wizard

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Ice Golem Giant Skeleton Magic Archer Ram Rider
Ice Golem
Zap Mini P.E.K.K.A Wizard Giant Skeleton Magic Archer
Mini P.E.K.K.A
Zap Ice Golem Wizard Magic Archer Ram Rider
Battle Ram
Wizard
Ice Golem Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Ice Golem Wizard Magic Archer
Magic Archer
Zap Ice Golem Mini P.E.K.K.A Giant Skeleton Ram Rider
Ram Rider
Zap Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Zap Ram Rider
Mini P.E.K.K.A Ram Rider Giant Skeleton
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Giant Skeleton
Zap Magic Archer
Ram Rider Zap Wizard Magic Archer
Zap Ice Golem Giant Skeleton Magic Archer Ram Rider
Mini P.E.K.K.A
Ice Golem Mini P.E.K.K.A Giant Skeleton
Zap Ice Golem Wizard Giant Skeleton Magic Archer Ram Rider
Zap Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Zap Wizard Giant Skeleton Ram Rider
Wizard Zap Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Ram Rider
Zap Mini P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A
Zap Wizard Magic Archer Ram Rider
Zap Wizard Ice Golem Giant Skeleton Magic Archer Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Giant Skeleton
Zap Ice Golem Mini P.E.K.K.A Wizard Magic Archer
Giant Skeleton Zap Ice Golem Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Giant Skeleton Zap Ice Golem Ram Rider
Giant Skeleton Mini P.E.K.K.A Ram Rider
Wizard Zap Ice Golem Magic Archer Ram Rider
Mini P.E.K.K.A Ice Golem Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Ice Golem Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Ice Golem Wizard Ram Rider
Wizard Magic Archer
Zap Ice Golem Mini P.E.K.K.A Giant Skeleton Magic Archer
Zap Ice Golem Mini P.E.K.K.A Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Giant Skeleton
Zap Magic Archer Ram Rider
Giant Skeleton Magic Archer
Ice Golem Giant Skeleton
Wizard Zap Magic Archer
Wizard Zap Ice Golem Magic Archer Ram Rider
Wizard Magic Archer
Zap Ice Golem Wizard Magic Archer Ram Rider
Zap Wizard Ram Rider
Mini P.E.K.K.A
Zap Wizard Magic Archer Ram Rider
Zap Wizard Magic Archer
Ice Golem Magic Archer
Magic Archer
Zap Ice Golem Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Magic Archer
Zap Wizard Magic Archer
Giant Skeleton Magic Archer
Wizard
Zap
Zap Ice Golem Wizard Magic Archer
Zap Wizard Magic Archer Ram Rider
Zap Wizard Magic Archer Ram Rider
Zap Magic Archer
Zap Ice Golem Wizard Magic Archer
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Magic Archer
Giant Skeleton
Wizard Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer Ram Rider
Mini P.E.K.K.A Wizard Magic Archer
Zap Ice Golem Wizard Magic Archer
Zap Giant Skeleton
Zap Giant Skeleton Magic Archer
Zap Magic Archer
Zap Giant Skeleton Magic Archer

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