My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Prince Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Bandit
Giant Snowball
Battle Ram Princess
Zap
Battle Ram Prince Princess Bandit
Barbarian Barrel
Knight Valkyrie Battle Ram Princess Bandit Electro Wizard
The Log
Battle Ram Prince Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Knight Valkyrie Battle Ram Prince Princess Bandit Electro Wizard
Fireball
Battle Ram Princess Bandit Electro Wizard
Poison
Princess Electro Wizard
Lightning
Knight Valkyrie Battle Ram Prince Bandit Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Princess Bandit Valkyrie Battle Ram Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Princess Bandit

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Electro Wizard Knight Valkyrie Princess Bandit
Knight
Battle Ram Princess Zap Prince Electro Wizard
Valkyrie
Prince Zap Battle Ram Bandit Electro Wizard
Battle Ram
Zap Knight Bandit Valkyrie Princess Electro Wizard
Prince
Zap Valkyrie Knight Princess Electro Wizard
Princess
Knight Zap Battle Ram Prince
Bandit
Battle Ram Zap Valkyrie Electro Wizard
Electro Wizard
Zap Knight Valkyrie Battle Ram Prince Bandit

Defense Synergies 3 12

Zap
Electro Wizard Knight Valkyrie Prince Princess Bandit
Knight
Princess Electro Wizard Zap
Valkyrie
Zap Prince Princess Bandit Electro Wizard
Battle Ram
Prince
Zap Valkyrie Electro Wizard
Princess
Knight Zap Valkyrie Bandit
Bandit
Zap Valkyrie Princess Electro Wizard
Electro Wizard
Zap Knight Valkyrie Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Electro Wizard
Zap Knight Valkyrie Prince Bandit Electro Wizard
Prince Knight Valkyrie Bandit Electro Wizard
Prince Knight Valkyrie Bandit Electro Wizard
Valkyrie Prince Princess
Zap Valkyrie Bandit Electro Wizard
Electro Wizard Zap Princess
Zap Valkyrie Bandit Electro Wizard
Prince Princess
Knight Valkyrie Prince Bandit Electro Wizard
Valkyrie Electro Wizard Zap Knight Princess Bandit
Zap Princess Electro Wizard
Prince Zap Knight Valkyrie Bandit Electro Wizard
Valkyrie Zap Prince Princess Electro Wizard
Knight Prince Bandit Electro Wizard
Zap Prince Bandit Electro Wizard
Knight Valkyrie Prince Electro Wizard
Zap Knight Valkyrie Prince Bandit Electro Wizard
Zap Valkyrie Knight Princess Bandit Electro Wizard
Prince Electro Wizard
Valkyrie Knight Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Valkyrie Prince
Bandit Zap Knight Valkyrie Prince Electro Wizard
Valkyrie Prince Zap Knight Bandit Electro Wizard
Knight Valkyrie Prince Bandit
Zap Princess Electro Wizard
Prince Knight Valkyrie Bandit Electro Wizard
Knight Valkyrie Prince
Zap Electro Wizard Knight Valkyrie Prince Bandit
Knight Valkyrie Prince
Zap Valkyrie Prince Electro Wizard
Prince Knight Valkyrie Bandit
Valkyrie Princess
Electro Wizard Zap Knight Valkyrie Prince
Valkyrie Zap Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie Bandit
Zap Princess Bandit Electro Wizard
Bandit
Knight Valkyrie Prince
Zap Valkyrie
Zap Princess
Princess
Zap Princess
Zap Bandit
Prince Electro Wizard
Zap Knight Valkyrie Prince Princess Bandit Electro Wizard
Zap Princess
Knight Princess Bandit
Princess Bandit
Princess Zap Prince
Zap Princess Bandit
Princess Bandit
Zap Prince Princess Bandit Electro Wizard
Zap Valkyrie Princess
Prince
Princess
Prince
Zap
Zap Valkyrie Princess
Zap Princess Bandit Electro Wizard
Zap Prince Princess Bandit
Zap Bandit
Zap Princess Electro Wizard
Zap Electro Wizard
Zap Bandit
Zap Princess Electro Wizard
Prince
Princess
Zap Electro Wizard Prince Princess Bandit
Zap Princess Electro Wizard
Knight Valkyrie Prince Princess Electro Wizard
Zap Princess
Zap
Prince
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Prince Princess Bandit Electro Wizard

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