My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Battle Ram Wizard Hunter Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Battle Ram Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Lava Hound
Giant Snowball
Battle Ram Lava Hound
Zap
Battle Ram Lava Hound
Barbarian Barrel
Valkyrie Battle Ram Wizard Hunter Royal Ghost
The Log
Battle Ram Hunter
Earthquake
Arrows
Lava Hound
Royal Delivery
Valkyrie Battle Ram Wizard Hunter Royal Ghost Lava Hound
Fireball
Battle Ram Wizard Hunter Lava Hound
Poison
Wizard Hunter Lava Hound
Lightning
Ice Golem Valkyrie Battle Ram Wizard Hunter
Rocket
Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Wizard Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Royal Ghost Valkyrie Battle Ram Hunter Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Royal Ghost Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Battle Ram
Ice Golem
Battle Ram Hunter
Valkyrie
Battle Ram Wizard Hunter Royal Ghost
Battle Ram
Ice Golem Arrows Valkyrie Hunter Royal Ghost Lava Hound
Wizard
Valkyrie Royal Ghost
Hunter
Ice Golem Valkyrie Battle Ram
Royal Ghost
Valkyrie Battle Ram Wizard
Lava Hound
Arrows Battle Ram

Defense Synergies 0 8

Arrows
Ice Golem Valkyrie
Ice Golem
Arrows Wizard Hunter Royal Ghost
Valkyrie
Arrows Wizard Hunter
Battle Ram
Wizard
Ice Golem Valkyrie Royal Ghost
Hunter
Ice Golem Valkyrie
Royal Ghost
Ice Golem Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Wizard
Hunter Valkyrie
Hunter Valkyrie
Hunter Valkyrie
Arrows Valkyrie
Arrows Valkyrie Hunter Royal Ghost
Hunter Arrows Wizard
Arrows Ice Golem Valkyrie
Hunter
Ice Golem Valkyrie Hunter Royal Ghost
Valkyrie Arrows Ice Golem Wizard Hunter Royal Ghost
Arrows Hunter Wizard
Hunter Valkyrie Wizard
Valkyrie Wizard Arrows Hunter Royal Ghost
Hunter
Hunter
Wizard Arrows Valkyrie Hunter
Arrows Valkyrie Wizard Hunter Royal Ghost
Arrows Valkyrie Wizard Hunter Ice Golem Royal Ghost
Hunter
Valkyrie Wizard Royal Ghost Arrows Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Royal Ghost
Arrows Ice Golem Valkyrie Wizard Hunter Royal Ghost
Ice Golem Valkyrie Hunter
Valkyrie Hunter Ice Golem
Valkyrie Hunter
Arrows Wizard Ice Golem Hunter
Ice Golem Valkyrie Hunter
Valkyrie Hunter
Ice Golem Valkyrie
Valkyrie Hunter
Arrows Valkyrie
Ice Golem Valkyrie Wizard Hunter
Wizard Valkyrie
Ice Golem Valkyrie Hunter
Arrows Valkyrie Ice Golem Wizard Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Ice Golem Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Ice Golem Hunter
Arrows Wizard
Arrows Ice Golem Wizard Hunter
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Ice Golem Hunter
Arrows
Arrows Ice Golem
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Wizard Hunter
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Valkyrie Wizard Hunter
Arrows Wizard Hunter Royal Ghost
Arrows Wizard
Arrows
Arrows Ice Golem Wizard Hunter
Wizard
Arrows Wizard Hunter
Arrows
Arrows Wizard
Arrows Wizard Hunter
Arrows
Valkyrie Wizard Hunter
Arrows Ice Golem Wizard
Arrows
Royal Ghost

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