My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mega Minion Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Battle Ram Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Fire Spirit Bats Mega Minion Battle Ram Princess Lumberjack
Zap
Fire Spirit Bats Battle Ram Inferno Tower Princess
Barbarian Barrel
Fire Spirit Battle Ram Inferno Tower Princess Lumberjack
The Log
Fire Spirit Battle Ram Princess Lumberjack
Earthquake
Inferno Tower
Arrows
Fire Spirit Bats Princess
Royal Delivery
Fire Spirit Bats Mega Minion Battle Ram Princess Lumberjack
Fireball
Mega Minion Battle Ram Inferno Tower Princess Lumberjack
Poison
Bats Mega Minion Inferno Tower Princess
Lightning
Mega Minion Battle Ram Inferno Tower Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Battle Ram Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Mega Minion Princess Fireball Battle Ram Lumberjack Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Mega Minion Princess

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Battle Ram Lumberjack
Bats
Mega Minion Battle Ram Lumberjack
Mega Minion
Fire Spirit Bats Fireball
Fireball
Mega Minion Battle Ram Princess
Battle Ram
Fire Spirit Bats Fireball Princess Lumberjack
Inferno Tower
Princess
Fireball Battle Ram
Lumberjack
Fire Spirit Bats Battle Ram

Defense Synergies 0 11

Fire Spirit
Inferno Tower
Bats
Inferno Tower Lumberjack
Mega Minion
Inferno Tower Princess Lumberjack
Fireball
Inferno Tower Princess Lumberjack
Battle Ram
Inferno Tower
Fire Spirit Bats Mega Minion Fireball Princess Lumberjack
Princess
Mega Minion Fireball Inferno Tower
Lumberjack
Bats Mega Minion Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower
Inferno Tower Lumberjack Bats Mega Minion
Inferno Tower Lumberjack Fire Spirit Bats Mega Minion
Inferno Tower Lumberjack Bats Mega Minion
Fireball Princess Lumberjack
Fireball Fire Spirit Bats Mega Minion Lumberjack
Bats Mega Minion Inferno Tower Fire Spirit Fireball Princess
Fireball Inferno Tower
Inferno Tower Princess Lumberjack
Fire Spirit Inferno Tower Lumberjack
Bats Mega Minion Fireball Princess Lumberjack
Mega Minion Inferno Tower Bats Fireball Princess
Inferno Tower Lumberjack Fire Spirit Bats Fireball
Fire Spirit Fireball Bats Mega Minion Princess Lumberjack
Inferno Tower Lumberjack
Inferno Tower Fireball Lumberjack
Bats Fireball Inferno Tower Lumberjack
Fire Spirit Fireball Bats Mega Minion Lumberjack
Fire Spirit Bats Mega Minion Fireball Princess Lumberjack
Inferno Tower Lumberjack
Fire Spirit Bats Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower
Fireball Mega Minion Lumberjack
Lumberjack Bats Inferno Tower
Lumberjack Bats Fireball Inferno Tower
Inferno Tower Lumberjack
Fire Spirit Fireball Bats Princess
Bats Mega Minion Fireball Inferno Tower Lumberjack
Inferno Tower Lumberjack
Bats Mega Minion Fireball Inferno Tower
Inferno Tower Mega Minion
Bats Mega Minion Inferno Tower Lumberjack
Fireball
Fireball Inferno Tower Lumberjack
Fireball Princess
Inferno Tower Bats Mega Minion Fireball Lumberjack
Bats Mega Minion Fireball Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Bats Mega Minion Princess
Fire Spirit Princess
Fireball Fire Spirit Princess
Fireball
Fire Spirit Bats Fireball Lumberjack
Fireball Princess
Fireball Fire Spirit Princess
Fire Spirit Fireball Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Bats
Fire Spirit Mega Minion Fireball Princess
Fire Spirit Fireball Princess
Fireball
Fireball Princess
Fireball
Fire Spirit Fireball Princess
Mega Minion
Fireball Princess
Fireball Princess
Fireball
Fire Spirit Bats Fireball Princess
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball Princess
Fireball Princess
Fire Spirit Bats Fireball Princess
Fireball Fire Spirit Mega Minion Princess
Fireball
Fireball Mega Minion Princess Lumberjack
Fireball Princess
Fireball
Mega Minion
Bats Fireball Princess
Bats Fireball Princess
Fireball Princess

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