My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Dark Prince Witch Cannon Cart X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Battle Ram Dark Prince Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Battle Ram Dark Prince Cannon Cart X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Battle Ram Dark Prince Cannon Cart
Giant Snowball
Goblin Gang Battle Ram Witch
Zap
Goblin Gang Royal Giant Battle Ram Dark Prince Witch Cannon Cart X-Bow
Barbarian Barrel
Goblin Gang Battle Ram Dark Prince Witch Cannon Cart X-Bow
The Log
Goblin Gang Royal Giant Battle Ram Dark Prince Witch Cannon Cart X-Bow
Earthquake
Goblin Gang Witch X-Bow
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Battle Ram Dark Prince Witch Cannon Cart
Fireball
Goblin Gang Battle Ram Witch Cannon Cart X-Bow
Poison
Goblin Gang Witch X-Bow
Lightning
Battle Ram Dark Prince Witch Cannon Cart X-Bow
Rocket
Witch Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Battle Ram Dark Prince Witch Cannon Cart Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Battle Ram Dark Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Cannon Cart X-Bow Royal Giant Dark Prince Witch
Goblin Gang
Royal Giant Battle Ram Dark Prince Cannon Cart X-Bow
Royal Giant
Zap Goblin Gang Dark Prince Witch Cannon Cart
Battle Ram
Zap Goblin Gang Witch
Dark Prince
Zap Goblin Gang Royal Giant Witch X-Bow
Witch
Zap Royal Giant Battle Ram Dark Prince Cannon Cart
Cannon Cart
Zap Goblin Gang Royal Giant Witch
X-Bow
Zap Goblin Gang Dark Prince

Defense Synergies 0 11

Zap
Goblin Gang Dark Prince Witch Cannon Cart X-Bow
Goblin Gang
Zap Dark Prince Cannon Cart X-Bow
Royal Giant
Battle Ram
Dark Prince
Zap Goblin Gang Witch Cannon Cart
Witch
Zap Dark Prince Cannon Cart
Cannon Cart
Zap Goblin Gang Dark Prince Witch
X-Bow
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap X-Bow
Zap Goblin Gang Dark Prince Witch Cannon Cart X-Bow
Goblin Gang Witch Dark Prince Cannon Cart
Witch Goblin Gang Dark Prince Cannon Cart
Dark Prince X-Bow
Goblin Gang Zap Dark Prince Cannon Cart X-Bow
Zap Goblin Gang Witch X-Bow
Zap Cannon Cart X-Bow
Witch Goblin Gang X-Bow
Goblin Gang Dark Prince Cannon Cart
Goblin Gang Witch Zap Dark Prince Cannon Cart X-Bow
Zap Goblin Gang Witch
Zap Goblin Gang Dark Prince Witch Cannon Cart X-Bow
Zap Goblin Gang Dark Prince Witch Cannon Cart X-Bow
Goblin Gang Cannon Cart X-Bow
Zap Goblin Gang X-Bow
Goblin Gang Dark Prince Witch Cannon Cart X-Bow
Zap Goblin Gang Dark Prince Witch Cannon Cart X-Bow
Zap Witch Dark Prince Cannon Cart
Cannon Cart
Goblin Gang Dark Prince Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Witch Cannon Cart X-Bow
Zap Goblin Gang Cannon Cart X-Bow
Goblin Gang Zap Dark Prince Witch Cannon Cart
Goblin Gang Dark Prince Zap Cannon Cart X-Bow
Goblin Gang Dark Prince Witch Cannon Cart
Zap Goblin Gang Witch
Goblin Gang Dark Prince Witch Cannon Cart
Dark Prince Cannon Cart
Zap Dark Prince Witch Cannon Cart X-Bow
Witch Goblin Gang
Dark Prince Witch Cannon Cart
Zap Dark Prince
Dark Prince Cannon Cart Goblin Gang Witch
Witch Cannon Cart
Goblin Gang Witch Zap Dark Prince Cannon Cart X-Bow
Zap Dark Prince Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow
Cannon Cart X-Bow
Cannon Cart Dark Prince
Zap Dark Prince
Zap Witch
Witch
X-Bow Zap
Zap X-Bow
Goblin Gang X-Bow
Zap Dark Prince Cannon Cart X-Bow
Zap
Cannon Cart
Cannon Cart X-Bow
Zap Cannon Cart X-Bow
X-Bow Zap Witch Cannon Cart
Cannon Cart X-Bow
Zap Dark Prince X-Bow
Zap Witch X-Bow
X-Bow
X-Bow
Zap Cannon Cart X-Bow
Zap Dark Prince Witch
Witch
X-Bow Zap Witch
Zap Witch X-Bow
Zap X-Bow
Zap Witch X-Bow
Zap Witch
Zap X-Bow
Zap
Zap Goblin Gang Dark Prince Witch Cannon Cart X-Bow
Zap Witch
Goblin Gang Dark Prince Cannon Cart
Zap
Zap
Dark Prince Cannon Cart
Zap Goblin Gang Witch
Zap Witch
Zap Dark Prince Witch Cannon Cart X-Bow

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