My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Ice Golem Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Goblin Barrel
Giant Snowball
Skeletons Battle Ram Goblin Barrel
Zap
Skeletons Mortar Battle Ram Goblin Barrel
Barbarian Barrel
Skeletons Knight Mortar Battle Ram Wizard Goblin Barrel
The Log
Skeletons Battle Ram Goblin Barrel
Earthquake
Skeletons Mortar Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Battle Ram Wizard Goblin Barrel
Fireball
Mortar Battle Ram Wizard Goblin Barrel
Poison
Mortar Wizard
Lightning
Knight Mortar Ice Golem Battle Ram Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Golem Knight Goblin Barrel Mortar Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Ice Golem Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Battle Ram Knight Mortar Ice Golem Goblin Barrel
Knight
Mortar Battle Ram Goblin Barrel Giant Snowball Wizard
Mortar
Knight Giant Snowball Ice Golem
Ice Golem
Battle Ram Goblin Barrel Giant Snowball Mortar
Battle Ram
Giant Snowball Knight Ice Golem Goblin Barrel
Wizard
Knight
Goblin Barrel
Knight Ice Golem Giant Snowball Battle Ram

Defense Synergies 0 14

Skeletons
Giant Snowball Knight Mortar Ice Golem Wizard
Giant Snowball
Skeletons Knight Mortar Ice Golem Wizard
Knight
Skeletons Giant Snowball Mortar Wizard
Mortar
Skeletons Giant Snowball Knight Ice Golem Wizard
Ice Golem
Skeletons Giant Snowball Mortar Wizard
Battle Ram
Wizard
Skeletons Giant Snowball Knight Mortar Ice Golem
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Ice Golem Wizard
Skeletons Knight Mortar
Mortar Skeletons Giant Snowball Knight
Skeletons Knight Mortar
Skeletons Giant Snowball
Giant Snowball Mortar Wizard
Ice Golem
Skeletons Mortar
Knight Skeletons Giant Snowball Ice Golem
Skeletons Giant Snowball Knight Ice Golem Wizard
Giant Snowball Wizard
Mortar Skeletons Giant Snowball Knight Wizard
Wizard Giant Snowball Mortar
Knight Mortar
Giant Snowball Mortar
Wizard Skeletons Knight Mortar
Mortar Giant Snowball Knight Wizard
Giant Snowball Mortar Wizard Knight Ice Golem
Mortar
Wizard Giant Snowball Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Ice Golem
Giant Snowball Knight Mortar Ice Golem Wizard
Skeletons Knight Ice Golem
Knight Ice Golem
Skeletons Knight
Wizard Skeletons Giant Snowball Ice Golem
Skeletons Knight Ice Golem
Knight
Skeletons Giant Snowball Knight Mortar Ice Golem
Skeletons
Knight
Giant Snowball
Skeletons Knight Ice Golem Wizard
Wizard
Skeletons Knight Mortar Ice Golem
Giant Snowball Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Ice Golem
Mortar Giant Snowball
Knight Ice Golem
Wizard Giant Snowball Mortar
Wizard Giant Snowball Ice Golem
Mortar Wizard
Giant Snowball Ice Golem Wizard
Giant Snowball Mortar Wizard
Giant Snowball
Knight Mortar Wizard
Giant Snowball Wizard
Giant Snowball Knight Mortar Ice Golem
Mortar
Giant Snowball Mortar Ice Golem
Giant Snowball Mortar Wizard
Mortar Wizard
Giant Snowball Mortar
Giant Snowball Mortar Wizard
Giant Snowball Mortar Wizard
Giant Snowball Wizard
Giant Snowball Mortar
Giant Snowball Ice Golem Mortar Wizard
Mortar Giant Snowball Wizard
Giant Snowball Mortar Wizard
Mortar
Giant Snowball Ice Golem Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Mortar Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard
Knight Wizard
Giant Snowball Mortar Ice Golem Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Mortar

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