My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Baby Dragon Witch Balloon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Giant Skeleton
Giant Snowball
Battle Ram Baby Dragon Witch Balloon
Zap
Battle Ram Witch Balloon
Barbarian Barrel
Battle Ram Witch Giant Skeleton Ice Wizard
The Log
Battle Ram Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Ram Baby Dragon Witch Balloon Giant Skeleton Ice Wizard
Fireball
Battle Ram Baby Dragon Witch Balloon Ice Wizard
Poison
Witch Balloon Ice Wizard
Lightning
Ice Golem Battle Ram Baby Dragon Witch Balloon Ice Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Baby Dragon Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Ice Wizard Battle Ram Baby Dragon Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Ice Golem Ice Wizard Battle Ram

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Balloon Ice Golem Baby Dragon Witch Giant Skeleton
Ice Golem
Battle Ram Balloon Giant Snowball Baby Dragon Witch
Battle Ram
Giant Snowball Ice Golem Baby Dragon Witch
Baby Dragon
Giant Snowball Ice Golem Battle Ram Witch Balloon Giant Skeleton Ice Wizard
Witch
Giant Snowball Ice Golem Battle Ram Baby Dragon Giant Skeleton
Balloon
Giant Snowball Ice Golem Baby Dragon Giant Skeleton Ice Wizard
Giant Skeleton
Giant Snowball Baby Dragon Witch Balloon Ice Wizard
Ice Wizard
Baby Dragon Balloon Giant Skeleton

Defense Synergies 1 14

Giant Snowball
Ice Golem Baby Dragon Witch Giant Skeleton Ice Wizard
Ice Golem
Giant Snowball Baby Dragon Witch Giant Skeleton Ice Wizard
Battle Ram
Baby Dragon
Ice Wizard Giant Snowball Ice Golem Witch Giant Skeleton
Witch
Giant Snowball Ice Golem Baby Dragon Giant Skeleton Ice Wizard
Balloon
Giant Skeleton
Giant Snowball Ice Golem Baby Dragon Witch Ice Wizard
Ice Wizard
Baby Dragon Giant Snowball Ice Golem Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Baby Dragon
Witch Ice Wizard
Witch Giant Snowball Giant Skeleton Ice Wizard
Witch Ice Wizard
Giant Skeleton
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball Baby Dragon Witch Ice Wizard
Ice Golem Baby Dragon Giant Skeleton
Witch Ice Wizard
Giant Snowball Ice Golem Giant Skeleton Ice Wizard
Witch Ice Wizard Giant Snowball Ice Golem Baby Dragon Giant Skeleton
Giant Snowball Baby Dragon Witch Ice Wizard
Giant Snowball Witch Giant Skeleton Ice Wizard
Giant Snowball Baby Dragon Witch
Giant Snowball
Witch
Giant Snowball Baby Dragon Witch Ice Wizard
Giant Snowball Baby Dragon Witch Ice Golem Giant Skeleton Ice Wizard
Giant Snowball Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Witch Giant Skeleton
Giant Snowball Ice Golem Baby Dragon
Giant Skeleton Ice Golem Witch
Giant Skeleton Ice Golem
Giant Skeleton Witch
Giant Snowball Ice Golem Baby Dragon Witch Ice Wizard
Ice Golem Witch Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Giant Snowball Ice Golem Baby Dragon Witch
Witch
Witch Giant Skeleton
Giant Snowball Giant Skeleton
Giant Skeleton Ice Golem Witch
Baby Dragon Witch
Witch Ice Golem Baby Dragon Giant Skeleton
Giant Snowball Ice Golem Baby Dragon Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon Giant Skeleton
Giant Snowball Baby Dragon Ice Wizard
Baby Dragon Giant Skeleton
Ice Golem Giant Skeleton
Giant Snowball Baby Dragon
Giant Snowball Ice Golem Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Giant Snowball Ice Golem Baby Dragon Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Giant Snowball Baby Dragon Witch
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Witch
Baby Dragon Giant Skeleton
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Ice Golem Baby Dragon Witch Ice Wizard
Witch
Giant Snowball Baby Dragon Witch Ice Wizard
Giant Snowball Baby Dragon Witch
Baby Dragon
Giant Snowball Ice Golem Baby Dragon Witch Ice Wizard
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball
Giant Skeleton
Giant Snowball
Witch
Giant Snowball Baby Dragon Witch Ice Wizard
Baby Dragon
Giant Snowball Ice Golem Baby Dragon
Giant Snowball Giant Skeleton
Giant Snowball Baby Dragon Witch Giant Skeleton
Giant Snowball Witch
Giant Snowball Baby Dragon Witch Giant Skeleton

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