My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies X-Bow P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers X-Bow P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Fire Spirit Zappies Wall Breakers
Zap
Fire Spirit Zappies Wall Breakers X-Bow Bandit
Barbarian Barrel
Fire Spirit Zappies Wall Breakers X-Bow Bandit
The Log
Fire Spirit Zappies Wall Breakers X-Bow Bandit
Earthquake
Zappies X-Bow
Arrows
Fire Spirit Zappies Wall Breakers
Royal Delivery
Fire Spirit Zappies Wall Breakers P.E.K.K.A Bandit
Fireball
Zappies Wall Breakers X-Bow Bandit
Poison
Zappies X-Bow
Lightning
X-Bow Bandit
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Wall Breakers Rage Bandit Zappies X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Giant Snowball Wall Breakers Rage

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Giant Snowball Wall Breakers X-Bow Bandit
Giant Snowball
X-Bow P.E.K.K.A Fire Spirit Wall Breakers Bandit
Zappies
Wall Breakers Rage P.E.K.K.A Bandit
Wall Breakers
Fire Spirit Giant Snowball Zappies
Rage
Zappies
X-Bow
Giant Snowball Fire Spirit Bandit
P.E.K.K.A
Fire Spirit Giant Snowball Zappies
Bandit
Fire Spirit Giant Snowball Zappies X-Bow

Defense Synergies 0 9

Fire Spirit
Giant Snowball P.E.K.K.A
Giant Snowball
Fire Spirit Zappies X-Bow P.E.K.K.A Bandit
Zappies
Giant Snowball P.E.K.K.A Bandit
Wall Breakers
Rage
X-Bow
Giant Snowball Bandit
P.E.K.K.A
Fire Spirit Giant Snowball Zappies
Bandit
Giant Snowball Zappies X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies X-Bow
P.E.K.K.A Zappies X-Bow Bandit
P.E.K.K.A Fire Spirit Giant Snowball Zappies Bandit
P.E.K.K.A Zappies Bandit
X-Bow P.E.K.K.A
Fire Spirit Giant Snowball Zappies X-Bow Bandit
Giant Snowball Fire Spirit Zappies X-Bow
X-Bow P.E.K.K.A Bandit
Zappies P.E.K.K.A X-Bow
Fire Spirit Giant Snowball Zappies Bandit
Giant Snowball Zappies X-Bow Bandit
Giant Snowball Zappies
P.E.K.K.A Fire Spirit Giant Snowball Zappies X-Bow Bandit
Fire Spirit Giant Snowball Zappies X-Bow P.E.K.K.A
P.E.K.K.A Zappies X-Bow Bandit
Giant Snowball Zappies X-Bow P.E.K.K.A Bandit
Zappies X-Bow P.E.K.K.A
Fire Spirit Giant Snowball Zappies X-Bow Bandit
Giant Snowball Fire Spirit Zappies Bandit
P.E.K.K.A Zappies
Fire Spirit Giant Snowball Zappies P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Zappies X-Bow P.E.K.K.A Bandit
Bandit Giant Snowball X-Bow
Zappies P.E.K.K.A Bandit
P.E.K.K.A Zappies X-Bow Bandit
P.E.K.K.A Zappies Bandit
Fire Spirit Giant Snowball Zappies
P.E.K.K.A Zappies Bandit
P.E.K.K.A Zappies
P.E.K.K.A Giant Snowball Zappies X-Bow Bandit
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Giant Snowball
P.E.K.K.A Zappies Bandit
Zappies
Zappies X-Bow P.E.K.K.A
Giant Snowball Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow Bandit
Giant Snowball X-Bow Bandit
X-Bow Bandit
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Fire Spirit
X-Bow Fire Spirit Giant Snowball
Giant Snowball X-Bow Bandit
Fire Spirit Giant Snowball X-Bow
X-Bow Bandit
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Bandit
X-Bow Bandit
Giant Snowball X-Bow
X-Bow Giant Snowball Bandit
X-Bow Bandit
Giant Snowball
Fire Spirit Giant Snowball X-Bow Bandit
Fire Spirit Giant Snowball X-Bow
X-Bow
Giant Snowball
X-Bow
Giant Snowball X-Bow
Giant Snowball Fire Spirit
X-Bow Giant Snowball Bandit
Giant Snowball X-Bow Bandit
X-Bow Bandit
Fire Spirit Giant Snowball X-Bow
Giant Snowball Zappies
Giant Snowball
Giant Snowball X-Bow Bandit
Giant Snowball Zappies
P.E.K.K.A
Giant Snowball
Fire Spirit Zappies X-Bow Bandit
Fire Spirit Giant Snowball Zappies
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball X-Bow Bandit

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