My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Knight Elite Barbarians Musketeer Goblin Hut Barbarian Hut
The Log
Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Knight Elite Barbarians Musketeer Goblin Hut
Fireball
Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Poison
Musketeer Goblin Hut Barbarian Hut
Lightning
Knight Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Rocket
Elite Barbarians Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Fireball Musketeer Goblin Hut Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Knight Barbarian Hut
Knight
Musketeer Arrows Elite Barbarians Fireball Goblin Hut Barbarian Hut
Elite Barbarians
Arrows Rage Knight Fireball
Fireball
Arrows Knight Elite Barbarians
Musketeer
Knight Barbarian Hut Goblin Hut
Goblin Hut
Knight Musketeer Barbarian Hut
Barbarian Hut
Musketeer Arrows Knight Goblin Hut
Rage
Elite Barbarians

Defense Synergies 1 13

Arrows
Knight Fireball Goblin Hut Barbarian Hut
Knight
Musketeer Arrows Fireball Goblin Hut Barbarian Hut
Elite Barbarians
Fireball
Arrows Knight Musketeer Goblin Hut Barbarian Hut
Musketeer
Knight Fireball Goblin Hut Barbarian Hut
Goblin Hut
Arrows Knight Fireball Musketeer Barbarian Hut
Barbarian Hut
Arrows Knight Fireball Musketeer Goblin Hut
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Fireball Musketeer Goblin Hut
Elite Barbarians Barbarian Hut Knight Musketeer Goblin Hut
Goblin Hut Barbarian Hut Knight Elite Barbarians Musketeer
Elite Barbarians Goblin Hut Barbarian Hut Knight Musketeer
Arrows Elite Barbarians Fireball
Arrows Fireball Musketeer
Musketeer Arrows Fireball Goblin Hut Barbarian Hut
Barbarian Hut Arrows Fireball Musketeer
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Knight Elite Barbarians Musketeer
Arrows Knight Fireball Musketeer Goblin Hut
Arrows Musketeer Fireball Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Knight Elite Barbarians Fireball Musketeer
Fireball Barbarian Hut Arrows Goblin Hut
Elite Barbarians Barbarian Hut Knight Goblin Hut
Barbarian Hut Elite Barbarians Fireball Goblin Hut
Barbarian Hut Arrows Knight Elite Barbarians Fireball Musketeer Goblin Hut
Arrows Fireball Knight Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Arrows Knight Fireball Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Arrows Knight Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Elite Barbarians Fireball Goblin Hut
Fireball Arrows Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Knight Elite Barbarians Fireball Musketeer Barbarian Hut
Barbarian Hut Knight Elite Barbarians Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut
Knight Elite Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Knight Elite Barbarians Barbarian Hut
Knight Elite Barbarians Fireball Goblin Hut Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Knight Elite Barbarians Musketeer Goblin Hut
Arrows Elite Barbarians Fireball
Elite Barbarians Knight Fireball Barbarian Hut
Fireball Musketeer Barbarian Hut
Elite Barbarians Goblin Hut Knight Fireball Musketeer Barbarian Hut
Arrows Elite Barbarians Fireball Musketeer Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Barbarian Hut
Arrows Fireball Musketeer
Arrows Fireball Goblin Hut Barbarian Hut
Arrows Knight Fireball Musketeer Barbarian Hut
Fireball Arrows
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball Barbarian Hut
Arrows Fireball
Elite Barbarians Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Elite Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Arrows Fireball Musketeer
Arrows Elite Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Arrows Fireball Musketeer Goblin Hut Barbarian Hut
Arrows Fireball Musketeer Goblin Hut Barbarian Hut
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Barbarian Hut
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Elite Barbarians Arrows Fireball Musketeer
Fireball Musketeer Goblin Hut
Elite Barbarians Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: