My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Tesla Musketeer Valkyrie
The Log
Goblin Gang Royal Giant Musketeer
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Valkyrie
Fireball
Minions Goblin Gang Tesla Musketeer
Poison
Minions Goblin Gang Musketeer
Lightning
Tesla Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tesla Fireball Musketeer Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant Musketeer Valkyrie
Minions
Royal Giant Zap Valkyrie
Goblin Gang
Royal Giant Valkyrie
Tesla
Royal Giant
Minions Fireball Zap Goblin Gang Musketeer
Fireball
Zap Royal Giant
Musketeer
Valkyrie Zap Royal Giant
Valkyrie
Musketeer Zap Minions Goblin Gang

Defense Synergies 6 12

Zap
Fireball Minions Goblin Gang Tesla Musketeer Valkyrie
Minions
Valkyrie Zap Tesla Musketeer
Goblin Gang
Tesla Musketeer Zap Valkyrie
Tesla
Goblin Gang Musketeer Zap Minions Fireball Valkyrie
Royal Giant
Fireball
Zap Tesla Musketeer Valkyrie
Musketeer
Goblin Gang Tesla Valkyrie Zap Minions Fireball
Valkyrie
Minions Musketeer Zap Goblin Gang Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Musketeer Valkyrie
Zap Minions Goblin Gang Tesla Musketeer Valkyrie
Goblin Gang Tesla Minions Musketeer Valkyrie
Tesla Minions Goblin Gang Musketeer Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Zap Minions Tesla Musketeer Valkyrie
Minions Tesla Musketeer Zap Goblin Gang Fireball
Zap Tesla Fireball Musketeer Valkyrie
Tesla Minions Goblin Gang Musketeer
Goblin Gang Tesla Musketeer Valkyrie
Minions Goblin Gang Valkyrie Zap Tesla Fireball Musketeer
Minions Tesla Musketeer Zap Goblin Gang Fireball
Tesla Zap Minions Goblin Gang Fireball Musketeer Valkyrie
Fireball Valkyrie Zap Minions Goblin Gang Tesla
Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Minions Goblin Gang Fireball Musketeer Valkyrie
Tesla Fireball Zap Minions Goblin Gang Musketeer Valkyrie
Zap Valkyrie Minions Tesla Fireball Musketeer
Tesla Musketeer
Goblin Gang Valkyrie Minions Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Tesla Fireball
Fireball Zap Goblin Gang Tesla Musketeer Valkyrie
Goblin Gang Zap Minions Musketeer Valkyrie
Goblin Gang Valkyrie Zap Tesla Fireball Musketeer
Goblin Gang Tesla Musketeer Valkyrie
Fireball Zap Minions Goblin Gang Tesla Musketeer
Goblin Gang Minions Tesla Fireball Musketeer Valkyrie
Tesla Valkyrie
Zap Minions Fireball Valkyrie
Goblin Gang Tesla Musketeer
Minions Tesla Musketeer Valkyrie
Zap Fireball Valkyrie
Goblin Gang Tesla Fireball Valkyrie
Tesla Fireball Musketeer Valkyrie
Goblin Gang Tesla Zap Minions Fireball Musketeer Valkyrie
Minions Valkyrie Zap Tesla Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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