My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Goblin Barrel Guards
Giant Snowball
Royal Hogs Goblin Barrel Guards Witch
Zap
Royal Giant Royal Hogs Goblin Barrel Guards Witch
Barbarian Barrel
Ice Spirit Royal Hogs Goblin Barrel Guards Witch
The Log
Ice Spirit Royal Giant Mini P.E.K.K.A Royal Hogs Goblin Barrel Guards Witch
Earthquake
Royal Hogs Goblin Barrel Guards Witch
Arrows
Ice Spirit Royal Hogs Goblin Barrel Guards Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Royal Hogs Goblin Barrel Guards Witch
Fireball
Royal Hogs Goblin Barrel Witch
Poison
Royal Hogs Guards Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Barrel Guards Mini P.E.K.K.A Royal Hogs Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Barrel Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Hogs Goblin Barrel Royal Giant Mini P.E.K.K.A Guards Witch
Royal Giant
Ice Spirit Goblin Barrel Ice Spirit Guards Witch The Log
Mini P.E.K.K.A
Ice Spirit Royal Hogs The Log
Royal Hogs
Ice Spirit Mini P.E.K.K.A Goblin Barrel Guards The Log
Goblin Barrel
Ice Spirit Royal Giant Royal Hogs Guards
Guards
Ice Spirit Royal Giant Royal Hogs Goblin Barrel The Log
Witch
Ice Spirit Royal Giant
The Log
Royal Giant Mini P.E.K.K.A Royal Hogs Guards

Defense Synergies 2 8

Ice Spirit
Mini P.E.K.K.A Guards Witch The Log
Royal Giant
Mini P.E.K.K.A
Ice Spirit The Log Guards Witch
Royal Hogs
Goblin Barrel
Guards
Ice Spirit Mini P.E.K.K.A Witch The Log
Witch
Ice Spirit Mini P.E.K.K.A Guards The Log
The Log
Mini P.E.K.K.A Ice Spirit Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Ice Spirit Witch The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Guards
Mini P.E.K.K.A The Log
The Log Guards
Ice Spirit Witch
The Log
Mini P.E.K.K.A Witch
Guards Ice Spirit Mini P.E.K.K.A
Guards Witch The Log
Witch
Mini P.E.K.K.A Ice Spirit Guards Witch The Log
Ice Spirit Mini P.E.K.K.A Guards Witch The Log
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch
Ice Spirit Guards Witch The Log
Witch The Log Ice Spirit Guards
Mini P.E.K.K.A
Mini P.E.K.K.A Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A The Log
Guards Ice Spirit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Guards Witch
Ice Spirit Witch
Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Witch The Log
Witch Guards
Mini P.E.K.K.A Guards Witch
Guards The Log
Mini P.E.K.K.A Guards Witch
Witch
Guards Witch Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
The Log
Ice Spirit Witch
Witch The Log
The Log Ice Spirit
The Log
Mini P.E.K.K.A Guards
The Log
The Log
The Log
Witch The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Witch The Log
The Log
The Log
The Log
The Log Ice Spirit Witch
Witch
The Log Witch
Witch The Log
The Log
Witch
Ice Spirit Guards Witch
Mini P.E.K.K.A
The Log
Ice Spirit
The Log
Ice Spirit Guards Witch
Witch
The Log
Mini P.E.K.K.A
The Log
Ice Spirit Guards Witch The Log
Witch
Witch The Log

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