My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Royal Giant Hog Rider Miner
Giant Snowball
Fire Spirit Bomber Archers Minions Hog Rider Witch Miner
Zap
Fire Spirit Bomber Archers Minions Royal Giant Witch
Barbarian Barrel
Fire Spirit Bomber Archers Witch
The Log
Fire Spirit Bomber Archers Royal Giant Hog Rider Witch
Earthquake
Bomber Archers Hog Rider Witch
Arrows
Fire Spirit Bomber Archers Minions Witch
Royal Delivery
Fire Spirit Bomber Archers Minions Hog Rider Witch Miner
Fireball
Bomber Archers Minions Hog Rider Witch
Poison
Bomber Archers Minions Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Minions Miner Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Miner
Bomber
Royal Giant Minions Hog Rider Miner
Archers
Royal Giant Hog Rider Miner
Minions
Royal Giant Hog Rider Miner Bomber
Royal Giant
Fire Spirit Bomber Minions Miner Archers Hog Rider Witch
Hog Rider
Fire Spirit Minions Bomber Archers Royal Giant Witch
Witch
Royal Giant Hog Rider Miner
Miner
Fire Spirit Minions Royal Giant Bomber Archers Witch

Defense Synergies 0 3

Fire Spirit
Bomber
Miner
Archers
Minions Witch
Minions
Archers
Royal Giant
Hog Rider
Witch
Archers
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Bomber Minions Witch
Witch Fire Spirit Bomber Archers Minions
Witch Bomber Minions
Bomber
Fire Spirit Bomber Archers Minions
Minions Fire Spirit Archers Witch
Witch Minions
Fire Spirit Bomber Archers Miner
Archers Minions Witch Bomber
Minions Archers Witch
Fire Spirit Bomber Minions Witch
Fire Spirit Bomber Minions Witch
Bomber Minions Witch
Fire Spirit Bomber Archers Minions Witch
Witch Fire Spirit Bomber Archers Minions
Bomber Fire Spirit Archers Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch
Bomber Archers Miner
Minions Witch
Witch
Fire Spirit Archers Minions Witch
Archers Minions Witch
Minions Witch
Witch
Minions Witch
Witch
Bomber Archers Witch
Witch Bomber Archers Minions
Minions Bomber Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Bomber Fire Spirit
Fire Spirit Minions Witch
Fire Spirit Bomber Archers Witch
Fire Spirit
Miner
Fire Spirit Minions
Miner
Fire Spirit Archers
Fire Spirit Miner
Minions
Bomber Witch
Bomber Minions
Fire Spirit Bomber Archers
Fire Spirit Bomber Witch Miner
Minions
Fire Spirit Bomber Witch
Witch
Miner Witch
Witch Miner
Miner
Fire Spirit Archers Witch
Minions Witch
Bomber Miner
Fire Spirit Archers Minions Witch
Fire Spirit Archers Witch
Miner
Bomber
Minions Witch
Witch
Witch Miner

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