My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Bowler Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Mega Minion
Zap
Royal Giant Bandit
Barbarian Barrel
Valkyrie Ice Wizard Bandit Electro Wizard
The Log
Royal Giant Bandit
Earthquake
Arrows
Royal Delivery
Mega Minion Valkyrie Bowler Ice Wizard Bandit Electro Wizard
Fireball
Mega Minion Bowler Ice Wizard Bandit Electro Wizard
Poison
Mega Minion Ice Wizard Electro Wizard
Lightning
Mega Minion Valkyrie Bowler Ice Wizard Bandit Electro Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Ice Wizard Bandit Valkyrie Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Ice Wizard Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Minion Bowler Bandit
Royal Giant
Arrows Ice Wizard Mega Minion Bowler Bandit Electro Wizard
Mega Minion
Arrows Royal Giant Valkyrie Bowler
Valkyrie
Mega Minion Bandit Electro Wizard
Bowler
Arrows Royal Giant Mega Minion Ice Wizard Electro Wizard
Ice Wizard
Royal Giant Bowler Bandit
Bandit
Arrows Royal Giant Valkyrie Ice Wizard Electro Wizard
Electro Wizard
Royal Giant Valkyrie Bowler Bandit

Defense Synergies 0 18

Arrows
Mega Minion Valkyrie Bowler Ice Wizard Bandit
Royal Giant
Mega Minion
Arrows Valkyrie Ice Wizard Bandit Electro Wizard
Valkyrie
Arrows Mega Minion Bowler Ice Wizard Bandit Electro Wizard
Bowler
Arrows Valkyrie Ice Wizard Bandit Electro Wizard
Ice Wizard
Arrows Mega Minion Valkyrie Bowler Bandit
Bandit
Arrows Mega Minion Valkyrie Bowler Ice Wizard Electro Wizard
Electro Wizard
Mega Minion Valkyrie Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Valkyrie Electro Wizard
Mega Minion Valkyrie Ice Wizard Bandit Electro Wizard
Bowler Mega Minion Valkyrie Ice Wizard Bandit Electro Wizard
Mega Minion Valkyrie Bowler Ice Wizard Bandit Electro Wizard
Arrows Valkyrie Bowler
Arrows Bowler Mega Minion Valkyrie Ice Wizard Bandit Electro Wizard
Mega Minion Electro Wizard Arrows Ice Wizard
Bowler Arrows Valkyrie Bandit Electro Wizard
Ice Wizard
Valkyrie Bowler Ice Wizard Bandit Electro Wizard
Valkyrie Ice Wizard Electro Wizard Arrows Mega Minion Bowler Bandit
Arrows Mega Minion Ice Wizard Electro Wizard
Bowler Valkyrie Ice Wizard Bandit Electro Wizard
Valkyrie Bowler Arrows Mega Minion Electro Wizard
Bandit Electro Wizard
Bowler Bandit Electro Wizard
Arrows Valkyrie Bowler Electro Wizard
Arrows Mega Minion Valkyrie Bowler Ice Wizard Bandit Electro Wizard
Arrows Valkyrie Mega Minion Bowler Ice Wizard Bandit Electro Wizard
Electro Wizard
Valkyrie Bowler Arrows Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Bandit Electro Wizard
Bandit Electro Wizard Arrows Mega Minion Valkyrie Bowler
Bandit Valkyrie Bowler Electro Wizard
Valkyrie Bowler Bandit Electro Wizard
Valkyrie Bowler Bandit
Arrows Ice Wizard Electro Wizard
Mega Minion Valkyrie Bowler Ice Wizard Bandit Electro Wizard
Valkyrie
Electro Wizard Mega Minion Valkyrie Bandit
Mega Minion
Mega Minion Valkyrie Bowler
Arrows Valkyrie Bowler Electro Wizard
Bowler Valkyrie Bandit
Valkyrie Bowler
Electro Wizard Mega Minion Valkyrie Bowler
Arrows Valkyrie Bowler Mega Minion Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bowler Ice Wizard Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie
Arrows Valkyrie Bowler
Arrows Mega Minion Ice Wizard
Arrows Bowler
Arrows Bowler Ice Wizard
Arrows Bandit
Bowler Electro Wizard
Arrows Valkyrie Bowler Bandit Electro Wizard
Arrows
Bowler Bandit
Arrows Bandit
Arrows
Arrows Bowler Bandit
Arrows Bowler Bandit
Arrows
Arrows Mega Minion Bowler Bandit Electro Wizard
Arrows Valkyrie Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Valkyrie Bowler Ice Wizard
Mega Minion
Arrows Bowler Ice Wizard Bandit Electro Wizard
Arrows Bowler Bandit
Arrows Bandit
Arrows Ice Wizard Electro Wizard
Electro Wizard Mega Minion
Mega Minion Bowler
Arrows Bandit
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Bandit
Arrows Mega Minion Ice Wizard Electro Wizard
Arrows
Mega Minion Valkyrie Bowler Electro Wizard
Arrows Bowler
Arrows
Mega Minion
Bowler Electro Wizard
Electro Wizard
Bowler Bandit Electro Wizard

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