My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Wall Breakers Skeleton Army Sparky
Giant Snowball
Bomber Dart Goblin Wall Breakers Skeleton Army
Zap
Bomber Royal Giant Dart Goblin Wall Breakers Skeleton Army Sparky
Barbarian Barrel
Bomber Dart Goblin Wall Breakers Skeleton Army Sparky
The Log
Bomber Royal Giant Dart Goblin Wall Breakers Skeleton Army Sparky
Earthquake
Bomber Skeleton Army
Arrows
Bomber Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Bomber Dart Goblin Wall Breakers Skeleton Army Sparky
Fireball
Bomber Dart Goblin Wall Breakers Skeleton Army Sparky
Poison
Bomber Dart Goblin Skeleton Army Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers Dart Goblin Skeleton Army Royal Giant Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Wall Breakers Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Sparky
Zap
Sparky Bomber Royal Giant Dart Goblin Wall Breakers
Royal Giant
Bomber Dart Goblin Lightning Zap Sparky
Dart Goblin
Royal Giant Zap Wall Breakers Sparky
Wall Breakers
Zap Dart Goblin
Skeleton Army
Sparky
Lightning
Royal Giant
Sparky
Zap Bomber Royal Giant Dart Goblin Skeleton Army

Defense Synergies 0 6

Bomber
Zap
Zap
Bomber Dart Goblin Skeleton Army Sparky
Royal Giant
Dart Goblin
Zap Skeleton Army
Wall Breakers
Skeleton Army
Zap Dart Goblin Sparky
Lightning
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Dart Goblin Sparky
Skeleton Army Sparky Bomber Zap Dart Goblin
Skeleton Army Sparky Bomber Dart Goblin Lightning
Skeleton Army Sparky Bomber Dart Goblin
Lightning Bomber Skeleton Army Sparky
Skeleton Army Bomber Zap Dart Goblin
Dart Goblin Lightning Zap
Lightning Zap Dart Goblin Sparky
Sparky Skeleton Army
Skeleton Army Bomber Dart Goblin Sparky
Dart Goblin Skeleton Army Bomber Zap
Zap Dart Goblin
Skeleton Army Sparky Bomber Zap Lightning
Bomber Skeleton Army Sparky Zap Dart Goblin
Skeleton Army Sparky
Skeleton Army Zap Lightning Sparky
Sparky Bomber Skeleton Army
Bomber Zap Dart Goblin Skeleton Army
Zap Bomber Dart Goblin
Sparky Dart Goblin
Bomber Skeleton Army Dart Goblin Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Bomber Zap Lightning
Skeleton Army Zap Lightning Sparky
Skeleton Army Lightning Zap Sparky
Skeleton Army Sparky
Zap Dart Goblin
Skeleton Army Sparky Dart Goblin Lightning
Skeleton Army Sparky
Zap Lightning Skeleton Army Sparky
Dart Goblin Skeleton Army Sparky
Dart Goblin Sparky
Skeleton Army Lightning Zap
Skeleton Army Lightning Sparky
Bomber Dart Goblin Skeleton Army Sparky
Skeleton Army Sparky Bomber Zap Dart Goblin Lightning
Bomber Zap Dart Goblin Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Sparky
Zap Dart Goblin
Lightning Dart Goblin Sparky
Lightning Dart Goblin Sparky
Bomber Zap Sparky
Zap Dart Goblin
Bomber Dart Goblin Sparky
Zap Dart Goblin Lightning
Zap Dart Goblin Lightning
Lightning Sparky
Lightning Zap Dart Goblin Sparky
Lightning Zap Dart Goblin
Lightning Dart Goblin Sparky
Lightning Dart Goblin
Lightning Zap Dart Goblin Sparky
Lightning Bomber Zap Dart Goblin Sparky
Lightning Dart Goblin Sparky
Lightning Sparky
Bomber Lightning Sparky
Lightning Bomber Zap Dart Goblin Sparky
Lightning Bomber Zap Dart Goblin
Lightning Sparky
Lightning
Lightning Sparky
Lightning Zap
Zap Bomber Sparky
Zap Dart Goblin Lightning Sparky
Lightning Zap Sparky
Lightning Zap Dart Goblin Sparky
Lightning Zap Dart Goblin Sparky
Zap Lightning Dart Goblin
Lightning Sparky
Lightning Bomber Zap Dart Goblin Sparky
Zap Lightning Sparky
Sparky
Lightning Sparky
Zap Lightning Dart Goblin Skeleton Army
Lightning Zap Dart Goblin
Lightning Dart Goblin Sparky
Bomber Zap Dart Goblin Lightning
Lightning Zap Sparky
Dart Goblin Sparky
Zap Dart Goblin Lightning Sparky
Zap Dart Goblin Lightning
Lightning Zap Dart Goblin Sparky

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