My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Giant Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant Sparky
Giant Snowball
Goblins Spear Goblins Bomber
Zap
Goblins Spear Goblins Bomber Royal Giant Sparky
Barbarian Barrel
Goblins Spear Goblins Bomber Royal Ghost Sparky
The Log
Goblins Spear Goblins Bomber Royal Giant Mini P.E.K.K.A Sparky
Earthquake
Spear Goblins Bomber
Arrows
Goblins Spear Goblins Bomber
Royal Delivery
Goblins Spear Goblins Bomber Mini P.E.K.K.A Royal Ghost Sparky
Fireball
Bomber Sparky
Poison
Spear Goblins Bomber Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Royal Ghost Fireball Mini P.E.K.K.A Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Spear Goblins
Royal Giant Mini P.E.K.K.A Royal Ghost Sparky
Bomber
Royal Giant Mini P.E.K.K.A Sparky
Royal Giant
Bomber Fireball Goblins Spear Goblins Royal Ghost Sparky
Fireball
Royal Giant Sparky
Mini P.E.K.K.A
Sparky Spear Goblins Bomber
Royal Ghost
Spear Goblins Royal Giant
Sparky
Mini P.E.K.K.A Spear Goblins Bomber Royal Giant Fireball

Defense Synergies 0 7

Goblins
Bomber
Spear Goblins
Mini P.E.K.K.A Royal Ghost
Bomber
Goblins Mini P.E.K.K.A Royal Ghost
Royal Giant
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bomber Fireball Royal Ghost
Royal Ghost
Spear Goblins Bomber Mini P.E.K.K.A
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball Sparky
Mini P.E.K.K.A Sparky Goblins Bomber
Mini P.E.K.K.A Sparky Goblins Bomber
Mini P.E.K.K.A Sparky Goblins Bomber
Bomber Fireball Mini P.E.K.K.A Sparky
Fireball Goblins Spear Goblins Bomber Royal Ghost
Spear Goblins Fireball
Fireball Sparky
Mini P.E.K.K.A Sparky Goblins
Goblins Spear Goblins Bomber Mini P.E.K.K.A Royal Ghost Sparky
Goblins Spear Goblins Bomber Fireball Royal Ghost
Spear Goblins Fireball
Mini P.E.K.K.A Sparky Bomber Fireball
Bomber Fireball Sparky Goblins Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky
Sparky Goblins Bomber Fireball Mini P.E.K.K.A
Fireball Goblins Spear Goblins Bomber Royal Ghost
Spear Goblins Bomber Fireball Royal Ghost
Mini P.E.K.K.A Sparky
Bomber Royal Ghost Goblins Spear Goblins Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Fireball Royal Ghost Sparky
Fireball Bomber Mini P.E.K.K.A Royal Ghost
Goblins Spear Goblins Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Fireball Sparky
Mini P.E.K.K.A Sparky
Fireball
Mini P.E.K.K.A Sparky Goblins Spear Goblins Fireball
Mini P.E.K.K.A Sparky
Goblins Spear Goblins Fireball Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Sparky
Fireball
Mini P.E.K.K.A Fireball Sparky
Bomber Fireball Sparky
Sparky Goblins Spear Goblins Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Sparky
Fireball Royal Ghost
Fireball Sparky
Fireball Sparky
Bomber Fireball Sparky
Fireball Spear Goblins
Bomber Sparky
Fireball
Fireball
Goblins Fireball Mini P.E.K.K.A Sparky
Fireball Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Spear Goblins Bomber Fireball Sparky
Fireball Sparky
Fireball Sparky
Bomber Mini P.E.K.K.A Sparky
Bomber Fireball Mini P.E.K.K.A Sparky
Bomber Fireball
Fireball Sparky
Fireball
Sparky
Fireball
Bomber Fireball Sparky
Fireball Royal Ghost Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball
Fireball Mini P.E.K.K.A Sparky
Bomber Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Spear Goblins Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Sparky
Bomber Fireball
Fireball Sparky
Sparky
Fireball Sparky
Fireball
Fireball Royal Ghost Sparky

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